local ConfigScene = Scene:extend() ConfigScene.title = "Input Config" local minos = {'R_d', 'O_d', 'Y_d', 'G_d', 'C_d', 'B_d', 'M_d'} local menu_screens = { KeyConfigScene, StickConfigScene } function ConfigScene:new(first_time) self.menu_state = 1 if first_time then self.first_time = true else self.first_time = false end end function ConfigScene:update() end function ConfigScene:render() mainBackground() if not self.first_time then drawText("Which controls do you want to configure?", 80, 70, 1000) else drawText("Thanks for playing Tromi!", 80, 40, 1000) drawText("Please begin by configuring your controls:", 80, 70, 1000) end love.graphics.setColor(1, 1, 1, 0.5) love.graphics.rectangle("fill", 75, 118 + 50 * self.menu_state, 200, 33) love.graphics.setColor(1, 1, 1, 1) for i, screen in pairs(menu_screens) do drawText(screen.title, 80, 120 + 50 * i, 200, "left") end end function ConfigScene:changeOption(rel) local len = table.getn(menu_screens) self.menu_state = (self.menu_state + len + rel - 1) % len + 1 end function ConfigScene:onInputPress(e) if e.input == "menu_decide" or e.input == "rotate_left" or e.scancode == "return" then scene = menu_screens[self.menu_state]() elseif e.input == "up" or e.scancode == "up" then self:changeOption(-1) elseif e.input == "down" or e.scancode == "down" then self:changeOption(1) elseif config.input and ( e.input == "menu_back" or e.input == "rotate_right" or e.scancode == "backspace" or e.scancode == "delete" ) then scene = TitleScene() end end return ConfigScene