local ReplaySelectScene = SCENE:extend() ReplaySelectScene.title = "Replay" local replay_list local buttonList = { BUTTON.new{ x = 325, y = 375, w = 100, h = 30, text = CHAR.key.up.." Page up", codeWhenReleased = function() SCENE:onInputPress{input = "left"} end }, BUTTON.new{ x = 435, y = 375, w = 100, h = 30, text = CHAR.key.down.." Page down", codeWhenReleased = function() SCENE:onInputPress{input = "right"} end }, BUTTON.new{ x = 105, y = 375, w = 100, h = 30, text = CHAR.icon.play.." Play", codeWhenPressed = function() SCENE:onInputPress {input = "menu_decide"} end, codeWhenReleased = function() SCENE:onInputRelease{input = "menu_decide"} end }, BUTTON.new{ x = 105, y = 415, w = 100, h = 45, text = CHAR.icon.home.." Home", codeWhenPressed = function() SCENE:onInputPress {input = "menu_back"} end, codeWhenReleased = function() SCENE:onInputRelease{input = "menu_back"} end }, BUTTON.new{ x = 215, y = 415, w = 100, h = 45, text = CHAR.icon.save.." Converter", codeWhenReleased = function() love.system.openURL("https://sweetsea-butimnotsweet.github.io/tromi_replay_converter/") end }, BUTTON.new{ x = 325, y = 415, w = 100, h = 45, text = CHAR.icon.export.." Export\n(R.Left)", codeWhenPressed = function() SCENE:onInputPress {input = "rotate_left"} end, codeWhenReleased = function() SCENE:onInputRelease{input = "rotate_left"} end }, BUTTON.new{ x = 435, y = 415, w = 100, h = 45, text = CHAR.icon.import.." Import\n(R.Right)", codeWhenPressed = function() SCENE:onInputPress {input = "rotate_right"} end, codeWhenReleased = function() SCENE:onInputRelease{input = "rotate_right"} end }, } function ReplaySelectScene:new() self:initList() SCENE = self BUTTON.reset(buttonList) PENTO_MODE = false end function ReplaySelectScene:initList() self.replays = {} replay_list = love.filesystem.getDirectoryItems('saves/replays/') table.sort(replay_list, function(a,b) return a > b end) self.replay_text = {} self.page_flip = 10 self.page = 1 local gradeNames = { "19k", "18k", "17k", "16k", "15k", "14k", "13k", "12k", "11k", "10k", "9k", "8k", "7k", "6k", "5k", "4k", "3k", "2k", "1k", "1D", "2D", "3D", "4D", "5D", "6D", "7D", "8D", "9D" } for i=1, #replay_list do if string.find(replay_list[i], "_replay.sav") ~= nil then table.insert(self.replays, replay_list[i]) local line_components = {} for str in string.gmatch(replay_list[i], "([^".."_".."]+)") do table.insert(line_components, str) end local player_name = line_components[2] local player_grade = gradeNames[tonumber(line_components[3])] local player_score = line_components[4] if #player_grade == 2 then player_grade = ' '..player_grade end table.insert(self.replay_text, player_name..' - '..player_grade..' - '..string.format('%6d',player_score)) end end self.replay_select = 1 self.direction = nil self.repeat_limit = 10 self.repeat_counter = self.repeat_limit-1 end function ReplaySelectScene:render() MainBackground() love.graphics.setColor(0, 0, 0, 0.7) love.graphics.rectangle("fill", 0, 0, 640, 480) if #self.replays > 0 then love.graphics.setColor(0.4, 1, 1, 0.5) love.graphics.rectangle("fill", 0, 15 + 30 * self.replay_select, 640, 27) drawText('Name - Grade - Score', 40, 20, 1000, "left") drawText(string.format('Page %s/%s', self.page, 1 + math.floor((#self.replays - 1) / self.page_flip)), 215, 380, 100, "center") local i, j = 1, 1 while i <= #self.replay_text do if j > self.page_flip then j = 1 elseif j < 1 then j = self.page_flip end if i > (self.page-1) * self.page_flip and i <= self.page * self.page_flip then drawText(self.replay_text[i], 40, 20 + 30 * j, 1000, "left") end j = j + 1 i = i + 1 end else drawText('No replays yet!', 40, 40, 1000, "left") end BUTTON.draw(buttonList) end function ReplaySelectScene:update() if self.direction == "up" then if self.repeat_counter >= self.repeat_limit then self:changeOption(-1) self.repeat_counter = 0 end self.repeat_counter = self.repeat_counter + 1 elseif self.direction == "down" then if self.repeat_counter >= self.repeat_limit then self:changeOption(1) self.repeat_counter = 0 end self.repeat_counter = self.repeat_counter + 1 end end function ReplaySelectScene:changeOption(rel) local len = #self.replays self.replay_select = self.replay_select + rel if self.replay_select + ((self.page-1) * self.page_flip) > len then self.page = 1 self.replay_select = 1 elseif self.replay_select < 1 and self.page == 1 then self.page = 1+(math.floor(len / self.page_flip)) self.replay_select = len - ((self.page-1) * self.page_flip) end if self.replay_select > self.page_flip then self.page = self.page + 1 self.replay_select = 1 elseif self.replay_select < 1 then self.page = self.page - 1 self.replay_select = self.page_flip end end function ReplaySelectScene:onInputPress(e) local selected_replay = self.replays[self.replay_select + ((self.page-1) * self.page_flip)] local selected_replay_text = self.replay_text[self.replay_select + ((self.page-1) * self.page_flip)] if ( (e.type == "touch" or e.type == "mouse") and not BUTTON.press(buttonList, e.x, e.y, e.id) and #self.replays > 0 ) then local selection = math.floor((e.y - 15) / 30) if ( selection >= 1 and selection <= self.repeat_limit and selection + ((self.page-1) * self.page_flip) <= #replay_list ) then self.replay_select = selection end elseif e.input == "menu_decide" or e.scancode == "return" then if self.replays[1] == nil then SCENE = TitleScene(); return else local line_components = {} for str in string.gmatch(selected_replay_text, "([^".."-".."]+)") do table.insert(line_components, str) end local player_name = line_components[1] local player_grade = string.gsub(line_components[2], " ", "") SCENE = GameScene(player_name, selected_replay, player_grade) end elseif e.input == "rotate_left" then -- Export local plain_replay_data = love.data.encode("string", "base64", love.filesystem.read(REPLAY_DIR..selected_replay)) love.system.setClipboardText(("BEGIN_OF_TROMI_REPLAY|%s|%s|END_OF_TROMI_REPLAY"):format(selected_replay, plain_replay_data)) elseif e.input == "rotate_right" then -- Import local input_data = love.system.getClipboardText() if input_data:find("BEGIN_OF_TROMI_REPLAY|", 1, true) == 1 and input_data:find("|END_OF_TROMI_REPLAY", 1, true) == #input_data - 19 then local data_part = input_data:sub(27, #input_data - 20) local separator_pos = data_part:find("|", 1, true) local replay_name = data_part:sub(1, separator_pos - 1) local replay_path = REPLAY_DIR..replay_name local replay_data = love.data.decode("string", "base64", data_part:sub(separator_pos + 1)) love.filesystem.write(replay_path, replay_data) BUTTON.reset(buttonList) SCENE = ReplayTestScene(replay_name) else BUTTON.reset(buttonList) SCENE = ReplayTestScene() end elseif e.input == "up" or e.scancode == "up" then if self.replays[1] == nil then SCENE = TitleScene(); return end self.direction = 'up' elseif e.input == "down" or e.scancode == "down" then if self.replays[1] == nil then SCENE = TitleScene(); return end self.direction = 'down' elseif e.input == "left" or e.scancode == "left" then if self.replays[1] == nil then SCENE = TitleScene(); return end if self.page == 1 then self.page = math.floor((#self.replays - 1) / self.page_flip) else self.page = self.page - 1 end self.replay_select = 1; elseif e.input == "right" or e.scancode == "right" then if self.replays[1] == nil then SCENE = TitleScene(); return end if self.page < 1 + math.floor((#self.replays - 1) / self.page_flip) then self.page = self.page + 1 else self.page = 1 end self.replay_select = 1; elseif e.input == "menu_back" or e.scancode == "backspace" or e.scancode == "delete" then SCENE = TitleScene() end end function ReplaySelectScene:onInputRelease(e) if e.type == "touch" or e.type == "mouse" then BUTTON.release(buttonList, e.x, e.y, e.id) elseif e.input == "up" or e.scancode == "up" or e.input == "down" or e.scancode == "down" then self.direction = nil self.repeat_counter = self.repeat_limit-1 end end function ReplaySelectScene:onInputMove(e) if e.type == "mouse" then BUTTON.checkHovering(buttonList, e.x, e.y) end end return ReplaySelectScene