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https://gitea.com/SweetSea-ButImNotSweet/tromi_mobile.git
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TEST
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@@ -235,15 +235,16 @@ end
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---@param x number # Mouse position
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---@param x number # Mouse position
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---@param y number # Mouse position
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---@param y number # Mouse position
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function BUTTON.checkHovering(list, x, y)
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function BUTTON.checkHovering(list, x, y)
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for _, v in pairs(list) do v:isHovering(x, y) end
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for _, v in pairs(list) do v._hovering = v:isHovering(x, y) end
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end
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end
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--- Trigger the press action, only if ``button._hovering == true``
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--- Trigger the press action, only if ``button._hovering == true``
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---@param list table<BUTTON.button>
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---@param list table<BUTTON.button>
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---@param x number # Mouse position
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---@param x number # Mouse position
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---@param y number # Mouse position
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---@param y number # Mouse position
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function BUTTON.press(list, x, y)
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---@param isMouse? boolean # Is mouse just released a button?
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for _, v in pairs(list) do v:press(x, y) end
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function BUTTON.press(list, x, y, isMouse)
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for _, v in pairs(list) do v:press(x, y, isMouse) end
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end
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end
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---Trigger the release action
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---Trigger the release action
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@@ -129,7 +129,7 @@ end
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function NameEntryScene:onInputPress(e)
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function NameEntryScene:onInputPress(e)
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if e.type == "mouse" or e.type == "touch" then
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if e.type == "mouse" or e.type == "touch" then
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BUTTON.press(buttonList, e.x, e.y)
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BUTTON.press(buttonList, e.x, e.y, e.type == "touch")
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elseif e.input == "menu_decide" or e.input == "rotate_left" or e.scancode == "return" then
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elseif e.input == "menu_decide" or e.input == "rotate_left" or e.scancode == "return" then
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self.delete_confirm = false
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self.delete_confirm = false
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self.delete_input_count = 0
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self.delete_input_count = 0
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@@ -198,10 +198,8 @@ function NameEntryScene:onInputPress(e)
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end
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end
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function NameEntryScene:onInputRelease(e)
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function NameEntryScene:onInputRelease(e)
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if e.type == "mouse" then
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if e.type == "mouse" or e.type == "touch" then
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BUTTON.release(buttonList, e.x, e.y)
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BUTTON.release(buttonList, e.x, e.y, e.type == "touch")
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elseif e.type == "touch" then
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BUTTON.release(buttonList, e.x, e.y, true)
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elseif e.input == "left" or e.scancode == "left" or e.input == "right" or e.scancode == "right" then
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elseif e.input == "left" or e.scancode == "left" or e.input == "right" or e.scancode == "right" then
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self.direction = nil
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self.direction = nil
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self.repeat_counter = self.repeat_limit-1
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self.repeat_counter = self.repeat_limit-1
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@@ -77,15 +77,13 @@ end
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function TouchConfigScene:onInputPress(e)
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function TouchConfigScene:onInputPress(e)
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if e.input == 'menu_back' then SCENE = InputConfigScene() end
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if e.input == 'menu_back' then SCENE = InputConfigScene() end
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if e.type == "mouse" or e.type == "touch" then
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if e.type == "mouse" or e.type == "touch" then
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BUTTON.press(buttonList, e.x, e.y)
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BUTTON.press(buttonList, e.x, e.y, e.type == "touch")
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end
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end
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end
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end
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---@param e SCENE_onInput
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---@param e SCENE_onInput
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function TouchConfigScene:onInputRelease(e)
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function TouchConfigScene:onInputRelease(e)
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if e.type == "mouse" then
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if e.type == "mouse" or e.type == "touch" then
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BUTTON.release(buttonList, e.x, e.y, true)
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BUTTON.release(buttonList, e.x, e.y, e.type == "touch")
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elseif e.type == "touch" then
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BUTTON.release(buttonList, e.x, e.y)
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end
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end
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end
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end
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