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60
scene/input_config.lua
Normal file
60
scene/input_config.lua
Normal file
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local ConfigScene = Scene:extend()
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ConfigScene.title = "Input Config"
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local minos = {'R_d', 'O_d', 'Y_d', 'G_d', 'C_d', 'B_d', 'M_d'}
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local menu_screens = {
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KeyConfigScene,
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StickConfigScene
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}
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function ConfigScene:new(first_time)
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self.menu_state = 1
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if first_time then
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self.first_time = true
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else
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self.first_time = false
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end
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end
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function ConfigScene:update() end
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function ConfigScene:render()
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mainBackground()
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if not self.first_time then
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drawText("Which controls do you want to configure?", 80, 70, 1000)
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else
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drawText("Thanks for playing Tromi!", 80, 40, 1000)
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drawText("Please begin by configuring your controls:", 80, 70, 1000)
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end
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love.graphics.setColor(1, 1, 1, 0.5)
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love.graphics.rectangle("fill", 75, 118 + 50 * self.menu_state, 200, 33)
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love.graphics.setColor(1, 1, 1, 1)
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for i, screen in pairs(menu_screens) do
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drawText(screen.title, 80, 120 + 50 * i, 200, "left")
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end
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end
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function ConfigScene:changeOption(rel)
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local len = table.getn(menu_screens)
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self.menu_state = (self.menu_state + len + rel - 1) % len + 1
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end
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function ConfigScene:onInputPress(e)
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if e.input == "menu_decide" or e.input == "rotate_left" or e.scancode == "return" then
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scene = menu_screens[self.menu_state]()
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elseif e.input == "up" or e.scancode == "up" then
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self:changeOption(-1)
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elseif e.input == "down" or e.scancode == "down" then
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self:changeOption(1)
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elseif config.input and (
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e.input == "menu_back" or e.input == "rotate_right" or e.scancode == "backspace" or e.scancode == "delete"
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) then
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scene = TitleScene()
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end
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end
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return ConfigScene
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