Update loading screen

This commit is contained in:
Squishy (C6H12O6+NaCl+H2O)
2024-04-20 21:29:06 +07:00
parent 7d50e71269
commit c643782985
3 changed files with 76 additions and 53 deletions

View File

@@ -2,45 +2,43 @@
bigint = require "libs.bigint.bigint"
number_names = require "libs.bigint.named-powers-of-ten"
-- Fonts
FONT_tromi = love.graphics.newFont('res/fonts/monofonto rg.otf', 28)
FONT_big = love.graphics.newFont('res/fonts/monofonto rg.otf', 56)
-- GRAPHICS
-- Graphics
ShowLoadingText('backgrounds')
local gc_newImage, gc_newVideo = love.graphics.newImage, love.graphics.newVideo
BACKGROUNDS = {
[0] = love.graphics.newVideo("res/backgrounds/green_waterfall.ogv", {audio=false}),
love.graphics.newVideo("res/backgrounds/water.ogv", {audio=false}),
love.graphics.newVideo("res/backgrounds/green_streams.ogv", {audio=false}),
love.graphics.newVideo("res/backgrounds/streams.ogv", {audio=false}),
love.graphics.newVideo("res/backgrounds/red_forest_waterfall.ogv", {audio=false}),
love.graphics.newVideo("res/backgrounds/flowers_rain.ogv", {audio=false}),
love.graphics.newVideo("res/backgrounds/moonlight_tree.ogv", {audio=false}),
love.graphics.newVideo("res/backgrounds/lisa_frank.ogv", {audio=false}),
love.graphics.newVideo("res/backgrounds/snowy_trees.ogv", {audio=false}),
love.graphics.newVideo("res/backgrounds/snowy_cabin.ogv", {audio=false}),
[0] = gc_newVideo("res/backgrounds/green_waterfall.ogv", {audio=false}),
gc_newVideo("res/backgrounds/water.ogv", {audio=false}),
gc_newVideo("res/backgrounds/green_streams.ogv", {audio=false}),
gc_newVideo("res/backgrounds/streams.ogv", {audio=false}),
gc_newVideo("res/backgrounds/red_forest_waterfall.ogv", {audio=false}),
gc_newVideo("res/backgrounds/flowers_rain.ogv", {audio=false}),
gc_newVideo("res/backgrounds/moonlight_tree.ogv", {audio=false}),
gc_newVideo("res/backgrounds/lisa_frank.ogv", {audio=false}),
gc_newVideo("res/backgrounds/snowy_trees.ogv", {audio=false}),
gc_newVideo("res/backgrounds/snowy_cabin.ogv", {audio=false}),
}
ShowLoadingText('blocks')
BLOCKS = {
["2tie"] = {
R = love.graphics.newImage("res/img/r.png"),
O = love.graphics.newImage("res/img/o.png"),
Y = love.graphics.newImage("res/img/y.png"),
G = love.graphics.newImage("res/img/g.png"),
C = love.graphics.newImage("res/img/b.png"),
B = love.graphics.newImage("res/img/i.png"),
M = love.graphics.newImage("res/img/v.png"),
F = love.graphics.newImage("res/img/bl.png"),
A = love.graphics.newImage("res/img/bl.png"),
X = love.graphics.newImage("res/img/t.png"),
W = love.graphics.newImage("res/img/w.png"),
R_d = love.graphics.newImage("res/img/r_d.png"),
O_d = love.graphics.newImage("res/img/o_d.png"),
Y_d = love.graphics.newImage("res/img/y_d.png"),
G_d = love.graphics.newImage("res/img/g_d.png"),
C_d = love.graphics.newImage("res/img/b_d.png"),
B_d = love.graphics.newImage("res/img/i_d.png"),
M_d = love.graphics.newImage("res/img/v_d.png"),
R = gc_newImage("res/img/r.png"),
O = gc_newImage("res/img/o.png"),
Y = gc_newImage("res/img/y.png"),
G = gc_newImage("res/img/g.png"),
C = gc_newImage("res/img/b.png"),
B = gc_newImage("res/img/i.png"),
M = gc_newImage("res/img/v.png"),
F = gc_newImage("res/img/bl.png"),
A = gc_newImage("res/img/bl.png"),
X = gc_newImage("res/img/t.png"),
W = gc_newImage("res/img/w.png"),
R_d = gc_newImage("res/img/r_d.png"),
O_d = gc_newImage("res/img/o_d.png"),
Y_d = gc_newImage("res/img/y_d.png"),
G_d = gc_newImage("res/img/g_d.png"),
C_d = gc_newImage("res/img/b_d.png"),
B_d = gc_newImage("res/img/i_d.png"),
M_d = gc_newImage("res/img/v_d.png"),
}
}
@@ -57,18 +55,20 @@ COLOUR_SCHEMES = {
}
-- BGMs and SFXs
ShowLoadingText('BGMs & SFXs')
local audio_newSource = love.audio.newSource
SOUNDS = {
bottom = love.audio.newSource("res/se/bottom.wav", "static"),
lock = love.audio.newSource("res/se/lock.wav", "static"),
erase = love.audio.newSource("res/se/erase.wav", "static"),
fall = love.audio.newSource("res/se/fall.wav", "static"),
ready = love.audio.newSource("res/se/ready.wav", "static"),
promote = love.audio.newSource("res/se/promote.wav", "static"),
demote = love.audio.newSource("res/se/demote.wav", "static"),
autopromote = love.audio.newSource("res/se/autopromote.wav", "static"),
bgm_firsthalf = love.audio.newSource("res/bgm/firsthalf.flac", "static"),
bgm_secondhalf = love.audio.newSource("res/bgm/secondhalf.flac", "static"),
bgm_title = love.audio.newSource("res/bgm/title.flac", "static")
bottom = audio_newSource("res/se/bottom.wav", "static"),
lock = audio_newSource("res/se/lock.wav", "static"),
erase = audio_newSource("res/se/erase.wav", "static"),
fall = audio_newSource("res/se/fall.wav", "static"),
ready = audio_newSource("res/se/ready.wav", "static"),
promote = audio_newSource("res/se/promote.wav", "static"),
demote = audio_newSource("res/se/demote.wav", "static"),
autopromote = audio_newSource("res/se/autopromote.wav", "static"),
bgm_firsthalf = audio_newSource("res/bgm/firsthalf.flac", "static"),
bgm_secondhalf = audio_newSource("res/bgm/secondhalf.flac", "static"),
bgm_title = audio_newSource("res/bgm/title.flac", "static")
}
function PlaySE(sound, subsound)

View File

@@ -22,21 +22,44 @@ HIscoreFILE = 'hiscores.sav'
function love.load()
math.randomseed(os.time())
require "settings"
-- Loading font first
FONT_tromi = love.graphics.newFont('res/fonts/monofonto rg.otf', 28)
FONT_big = love.graphics.newFont('res/fonts/monofonto rg.otf', 56)
-- Window stuffs
love.mouse.setVisible(false)
love.window.setMode(love.graphics.getWidth(), love.graphics.getHeight(), {resizable = true});
love.window.setFullscreen(SETTINGS["fullscreen"])
-- Make a new transformer
GLOBAL_TRANSFORM = love.math.newTransform()
love.resize(love.graphics.getWidth(), love.graphics.getHeight())
-- Text "LOADING..."
love.graphics.setFont(love.graphics.newFont(20))
love.graphics.replaceTransform(GLOBAL_TRANSFORM)
love.graphics.clear()
love.graphics.print("Tromi is loading...\nPlease wait, don't touch anywhere or press any key!",10,0)
love.graphics.flushBatch()
love.graphics.present()
local loaded = {}
local loadedCounter = 0
--- Show the loading text while we are loading resources<br>
--- **WARNING**: should only be used while loading the game!
function ShowLoadingText(thing)
table.insert(loaded, thing)
loadedCounter = loadedCounter + 1
love.graphics.replaceTransform(GLOBAL_TRANSFORM)
love.graphics.setFont(love.graphics.newFont(20))
love.graphics.clear()
drawText(
"Loading Tromi... ["..loadedCounter.." / 3]\nPlease wait, don't touch anywhere or press any key!\n\nLoading: "..thing,
10,0,1e99,"left"
)
for i, t in pairs(loaded) do
drawText("Loaded "..t,10,80+20*i,1e99,"left")
end
love.graphics.flushBatch()
love.graphics.present()
end
-- Now it's real time to load all stuffs!
highscores = {}

View File

@@ -18,4 +18,4 @@ ReplaySelectScene = require "scene.replay"
FullscreenScene = require "scene.fullscreen"
MusicToggleScene = require "scene.music_toggle"
TrainingScene = require "scene.training"
TitleScene = require "scene.title"
TitleScene = require "scene.title"