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https://gitea.com/SweetSea-ButImNotSweet/tromi_mobile.git
synced 2025-01-08 17:33:09 +08:00
Add buttons for Replay, add MENU to go out after finishing game or in 20G Training mode
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@@ -4,16 +4,14 @@ local lualzw = require 'libs.lualzw'
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local bitser = require 'libs.bitser'
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local playedReadySE = false
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local playedGoSE = false
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local Grid = require 'game.grid'
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local Randomizer = require 'game.randomizer'
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local Piece = require 'game.piece'
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local GameMode = Object:extend()
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function GameMode:new(player_name, input_file, replay_grade)
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VCTRL.toggle(true)
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VCTRL.toggle(MOBILE and not input_file)
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if player_name == nil then self.training = true else self.training = false end
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if input_file ~= nil then
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@@ -507,10 +505,10 @@ function GameMode:detectHoles(x, y)
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table.insert(self.visited, x..'.'..y)
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end
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if cell.colour ~= "" or cell.oob then return false end
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if self:detectHoles(x+1, y, attempt_num) then return true end
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if self:detectHoles(x-1, y, attempt_num) then return true end
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if self:detectHoles(x, y+1, attempt_num) then return true end
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if self:detectHoles(x, y-1, attempt_num) then return true end
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if self:detectHoles(x+1, y) then return true end
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if self:detectHoles(x-1, y) then return true end
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if self:detectHoles(x, y+1) then return true end
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if self:detectHoles(x, y-1) then return true end
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return false
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end
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@@ -520,7 +518,7 @@ function GameMode:stackQualityCheck()
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for x=1, 10 do
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for y = 1, 20 do
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if self.grid:getCell(x, y).colour == "" and not table.contains(self.visited, x..'.'..y) then
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stack_clean = self:detectHoles(x, y)
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local stack_clean = self:detectHoles(x, y)
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if not stack_clean then
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hole_num = hole_num + 1
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end
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@@ -993,7 +991,7 @@ function GameMode:drawScoringInfo()
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love.graphics.rectangle("fill", 68, 270, 140, 190, 10, 10)
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love.graphics.setColor(0.05,0.05,0.05,1)
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love.graphics.rectangle("fill", 65, 267, 140, 190, 10, 10)
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drawText(string.format("Replay in progress\nRotate Left:\n Pause/Frame Step\nRotate Right:\n Unpause\nLeft:\n Rewind 5 sec\nRight:\n FF 10 secs\n%s", formatTime(self.frames)), 70, 275, 1000, "left")
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drawText(string.format("Replay in progress\n\n\n\n\n\n\n\n\n%s", formatTime(self.frames)), 70, 275, 1000, "left")
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drawBigText(string.format("%s", self.grade), 100, 143, 1000, "left")
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self:drawInputDisplay(103,185)
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elseif not PENTO_MODE then
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@@ -1069,11 +1067,7 @@ function GameMode:drawBackground()
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end
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if bg == 0 or bg == 8 or bg == 9 or bg == 3 then brightness = 0.7 end
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love.graphics.setColor(brightness, brightness, brightness, 1)
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love.graphics.draw(
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BACKGROUNDS[bg],
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0, 0, 0,
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1,1
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)
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love.graphics.draw(BACKGROUNDS[bg])
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end
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function GameMode:drawFrame()
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