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https://gitea.com/SweetSea-ButImNotSweet/tromi_mobile.git
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TEST
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@@ -120,6 +120,8 @@ function GameScene:render()
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self.game:draw(self.paused)
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self.game:draw(self.paused)
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if self.game.input_playback then
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if self.game.input_playback then
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BUTTON.draw(buttonList)
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BUTTON.draw(buttonList)
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else
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VCTRL.draw()
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end
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end
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if self.game.input_playback or self.game.game_over or self.game.completed then
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if self.game.input_playback or self.game.game_over or self.game.completed then
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menuKey:draw()
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menuKey:draw()
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@@ -168,7 +170,7 @@ function GameScene:onInputPress(e)
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end
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end
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function GameScene:onInputRelease(e)
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function GameScene:onInputRelease(e)
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if e.type == "touch" or (e.type == "mouse" and not VCTRL.release(e.id)) then
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if e.type == "mouse" or (e.type == "touch" and not VCTRL.release(e.id)) then
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BUTTON.release(buttonList, e.x, e.y, e.id)
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BUTTON.release(buttonList, e.x, e.y, e.id)
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menuKey:release(e.x, e.y, e.id)
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menuKey:release(e.x, e.y, e.id)
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elseif e.input and string.sub(e.input, 1, 5) ~= "menu_" then
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elseif e.input and string.sub(e.input, 1, 5) ~= "menu_" then
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@@ -218,6 +218,7 @@ end
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---@param e SCENE_onInput
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---@param e SCENE_onInput
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function TouchConfigScene:onInputMove(e)
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function TouchConfigScene:onInputMove(e)
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if e.type == "touch" or (e.type == "mouse" and love.mouse.isDown(1)) then
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if e.type == "touch" or (e.type == "mouse" and love.mouse.isDown(1)) then
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error()
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if VCTRL.drag(e.dx, e.dy, e.id or 1) then hasChanged = true end
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if VCTRL.drag(e.dx, e.dy, e.id or 1) then hasChanged = true end
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end
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end
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