Update storeInput function

This commit is contained in:
SweetSea-ButImNotSweet
2024-05-17 16:33:30 +07:00
parent 8c895221bd
commit 64f85ae4e9

View File

@@ -289,16 +289,25 @@ end
function GameMode:storeInput(input_set)
self.recorded_inputs[self.frames] = bit.bor(
input_set['right'] and 1 or 0,
input_set['rotate_right2'] and 2 or 0,
input_set['up'] and 4 or 0,
input_set['rotate_left'] and 8 or 0,
input_set['left'] and 16 or 0,
input_set['down'] and 32 or 0,
input_set['rotate_right'] and 64 or 0,
input_set['rotate_left2'] and 128 or 0
)
local input_code_list = {
right = 1 ,
rotate_right2 = 2 ,
up = 4 ,
rotate_left = 8 ,
left = 16 ,
down = 32 ,
rotate_right = 64 ,
rotate_left2 = 128,
}
local current_frame_input = 0
for key, code in pairs(input_code_list) do
if input_set[key] then
current_frame_input = bit.bor(current_frame_input, code)
end
end
self.recorded_inputs[self.frames] = current_frame_input
end
function GameMode:getReplayInputs(input_file)
local i = 1