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https://gitea.com/SweetSea-ButImNotSweet/tromi_mobile.git
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TEST
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@@ -87,7 +87,7 @@ end
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---Round a number with specified unit
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---Round a number with specified unit
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---@param n number
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---@param n number
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---@param u number # Default: 10
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---@param u? number # Default: 10
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---@return number
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---@return number
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function math.roundUnit(n,u)
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function math.roundUnit(n,u)
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local u = u or 10
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local u = u or 10
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1
main.lua
1
main.lua
@@ -161,6 +161,7 @@ function love.keypressed(key, scancode)
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love.window.setFullscreen(SETTINGS["fullscreen"])
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love.window.setFullscreen(SETTINGS["fullscreen"])
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elseif scancode == "f2" and SCENE.title ~= "Input Config" and SCENE.title ~= "Game" then
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elseif scancode == "f2" and SCENE.title ~= "Input Config" and SCENE.title ~= "Game" then
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SCENE = InputConfigScene()
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SCENE = InputConfigScene()
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elseif scancode == "f12" then REQUEST_BREAK()
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-- function keys are reserved
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-- function keys are reserved
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elseif string.match(scancode, "^f[1-9]$") or string.match(scancode, "^f1[0-2]+$") then
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elseif string.match(scancode, "^f[1-9]$") or string.match(scancode, "^f1[0-2]+$") then
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return
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return
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@@ -1,6 +1,28 @@
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local TouchConfigScene = SCENE:extend()
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local TouchConfigScene = SCENE:extend()
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TouchConfigScene.title = "Touchscreen config\n(you can tap anywhere on touch screen to select this)"
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TouchConfigScene.title = "Touchscreen config\n(you can tap anywhere on touch screen to select this)"
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local widgetList = {
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BUTTON.new{
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text = "Select widget\nLoading...",
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x = 10, y = 10, w = 120, h = 50
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}
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}
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local function widgetList_update()
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for _, v in pairs(widgetList) do v:update() end
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end
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local function widgetList_draw()
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for _, v in pairs(widgetList) do v:draw() end
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end
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local function widgetList_isHovering(x, y)
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for _, v in pairs(widgetList) do v:isHovering(x, y) end
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end
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local function widgetList_press()
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for _, v in pairs(widgetList) do v:press() end
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end
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local function widgetList_release()
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for _, v in pairs(widgetList) do v:release() end
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end
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function TouchConfigScene:new()
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function TouchConfigScene:new()
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-- TODO
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-- TODO
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end
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end
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@@ -8,38 +30,24 @@ function TouchConfigScene:update()
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-- TODO
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-- TODO
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end
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end
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local test_button = BUTTON.new{
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name = 'PHÍM THỬ - Chọn widget',
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x = 50, y = 50, w = 200, h = 30, textColor = {1,1,1,1},
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codeWhenPressed = function() PlaySE("promote") end,
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codeWhenReleased = function() PlaySE("lock") end,
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}
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local function drawButtons()
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-- drawText('Select button', 10, 10, 100, 'center')
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-- love.graphics.setColor(1,1,1)
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-- love.graphics.setLineWidth(3)
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-- love.graphics.rectangle('line',0,0,120,40)
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test_button:draw()
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end
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function TouchConfigScene:render()
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function TouchConfigScene:render()
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MainBackground()
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MainBackground()
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drawButtons()
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widgetList_draw()
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end
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end
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---@param e SCENE_onInput
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function TouchConfigScene:onInputMove(e)
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function TouchConfigScene:onInputMove(e)
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if e.type == "mouse" then
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if e.type == "mouse" then
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test_button:isHovering(e.x, e.y)
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widgetList_isHovering(e.x, e.y)
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end
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end
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end
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end
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---@param e SCENE_onInput
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function TouchConfigScene:onInputPress(e)
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function TouchConfigScene:onInputPress(e)
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if e.input == 'menu_back' then SCENE = InputConfigScene() end
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if e.input == 'menu_back' then SCENE = InputConfigScene() end
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if e.type == 'mouse' then test_button:press() end
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if e.type =="mouse" then widgetList_press() end
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if e.type == 'touch' then test_button:press(true) end
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end
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end
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function TouchConfigScene:onInputRelease(e)
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function TouchConfigScene:onInputRelease(e)
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if e.type == 'mouse' then test_button:press() end
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if e.type =="mouse" then widgetList_release() end
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end
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end
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return TouchConfigScene
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return TouchConfigScene
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