Small changes on how virtual key call action

This commit is contained in:
SweetSea-ButImNotSweet
2024-04-28 19:51:01 +07:00
parent 5f2687f855
commit 5eced5bf8d
4 changed files with 61 additions and 85 deletions

View File

@@ -6,11 +6,14 @@ require 'settings'
function GameScene:new(player_name, replay_file, replay_grade)
game_mode = require 'game.gamemode'
VCTRL[9].show = false; VCTRL[10].show = false -- Hide SELECT and QUIT button
if PENTO_MODE then
ruleset = require 'game.rotation_pent'
else
ruleset = require 'game.rotation'
end
self.retry_mode = game_mode
self.retry_ruleset = ruleset
self.secret_inputs = inputs
@@ -60,6 +63,9 @@ function GameScene:update(nosound, tas_update)
if not self.paused then
self.game:update(inputs, self.ruleset)
end
if self.game.input_playback or self.game.game_over or self.game.game_completed then
VCTRL[9].show = true; VCTRL[10].show = true
end
end
function GameScene:render()