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https://gitea.com/SweetSea-ButImNotSweet/tromi_mobile.git
synced 2025-01-08 17:33:09 +08:00
Renaming and moving some modules
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@@ -2,7 +2,7 @@ local StickConfigScene = SCENE:extend()
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StickConfigScene.title = "Controller Config"
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require 'load.save'
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require 'settings'
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local minos = {'R_d', 'O_d', 'Y_d', 'G_d', 'C_d', 'B_d', 'M_d'}
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@@ -59,7 +59,7 @@ function StickConfigScene:render()
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end
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end
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if self.input_state > #configurable_inputs then
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drawText("Press enter to confirm, delete/backspace to retry" .. (config.input and ", escape to cancel" or ""), 0, 0, 1000)
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drawText("Press enter to confirm, delete/backspace to retry" .. (SETTINGS.input and ", escape to cancel" or ""), 0, 0, 1000)
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else
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drawText("Press joystick input for " .. input_names[configurable_inputs[self.input_state]] .. ", tab to skip, escape to cancel", 0, 0, 1000)
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end
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@@ -81,10 +81,9 @@ function StickConfigScene:onInputPress(e)
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elseif self.input_state > #configurable_inputs then
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if e.scancode == "return" then
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-- save new input, then load next scene
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local had_config = config.input ~= nil
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if not config.input then config.input = {} end
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config.input.joysticks = self.new_input
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saveConfig()
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local had_config = SETTINGS.input ~= nil
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if not SETTINGS.input then SETTINGS.input = {} end
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SETTINGS.input.joysticks = self.new_input
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SCENE = had_config and InputConfigScene() or TitleScene()
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elseif e.scancode == "delete" or e.scancode == "backspace" then
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-- retry
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