Renaming and moving some modules

This commit is contained in:
Squishy (C6H12O6+NaCl+H2O)
2024-04-19 22:24:22 +07:00
parent 9c8628a014
commit 35edf8fbd6
24 changed files with 261 additions and 290 deletions

View File

@@ -1,7 +1,7 @@
local NameEntryScene = SCENE:extend()
local Grid = require 'game.grid'
local bitser = require 'libs.bitser'
require 'load.save'
require 'settings'
NameEntryScene.title = "Game Start"
@@ -26,8 +26,8 @@ function NameEntryScene:new()
"10k", "9k", "8k", "7k", "6k", "5k", "4k", "3k", "2k", "1k",
"1D", "2D", "3D", "4D", "5D", "6D", "7D", "8D", "9D"
}
if config['last_entry'] ~= nil then
self.name_entry = {config['last_entry']:sub(1,1),config['last_entry']:sub(2,2),config['last_entry']:sub(3,3)}
if SETTINGS['last_entry'] ~= nil then
self.name_entry = {SETTINGS['last_entry']:sub(1,1),SETTINGS['last_entry']:sub(2,2),SETTINGS['last_entry']:sub(3,3)}
self.entry_pos = 3
end
if love.filesystem.getInfo(HIscoreFILE) then
@@ -115,8 +115,7 @@ function NameEntryScene:onInputPress(e)
self.delete_confirm = false
self.delete_input_count = 0
if self.entry_pos == 4 then
config['last_entry'] = name:upper()
saveConfig()
SETTINGS['last_entry'] = name:upper()
SCENE = GameScene(name:lower())
else
if self.entry_pos == 3 then