V1 update (#1)

This commit is contained in:
Nguyễn Quốc Hưng
2024-06-06 16:01:24 +07:00
committed by Squishy (C6H12O6+NaCl+H2O)
parent 3343d8711b
commit 1d6643448e
30 changed files with 1000 additions and 228 deletions

View File

@@ -3,33 +3,37 @@ NameEntryScene.title = "Game Start"
local buttonList = {
BUTTON.new{
text = "\nCHAR", font = FONT_big,
text = "\nCHAR", font = FONT_big,
x = 25, y = 120, w = 80, h = 80,
codeWhenPressed = function() SCENE:onInputPress {input = "left"} end,
codeWhenReleased = function() SCENE:onInputRelease{input = "left"} end,
},
BUTTON.new{
text = "\nCHAR", font = FONT_big,
text = "\nCHAR", font = FONT_big,
x = 115, y = 120, w = 80, h = 80,
codeWhenPressed = function() SCENE:onInputPress {input = "right"} end,
codeWhenReleased = function() SCENE:onInputRelease{input = "right"} end,
},
BUTTON.new{
text = "\nESC", font = FONT_big,
text = "\nESC", font = FONT_big,
x = 25, y = 210, w = 80, h = 80,
codeWhenPressed = function() SCENE:onInputPress {input = "menu_back"} end,
codeWhenReleased = function() SCENE:onInputRelease{input = "menu_back"} end,
},
BUTTON.new{
text = "\nENTER", font = FONT_big,
text = "\nENTER", font = FONT_big,
x = 115, y = 210, w = 80, h = 80,
codeWhenPressed = function() SCENE:onInputPress {input = "menu_decide"} end,
codeWhenReleased = function() SCENE:onInputRelease{input = "menu_decide"} end,
},
BUTTON.new{
text = CHAR.key.keyboard.." Open OSK", font = FONT_big,
x = 25, y = 300, w = 170, h = 40,
codeWhenReleased = function() love.keyboard.setTextInput(true, 215, 175, 160, 160) end
}
}
local Grid = require 'game.grid'
local bitser = require 'libs.bitser'
function NameEntryScene:new()
VCTRL.toggle(false)
@@ -61,7 +65,6 @@ function NameEntryScene:new()
self.hi_scores = {"TRO",0,"MIT",0,"ROM",0,"ITR",0,"OMI",0}
end
end
function NameEntryScene:drawGradeList(left, top)
love.graphics.setColor(0,0,0,0.5)
love.graphics.rectangle("fill", left+3, top+3, 200, 240, 10, 10)
@@ -97,10 +100,8 @@ function NameEntryScene:render()
love.graphics.setColor(0.05,0.05,0.05,1)
love.graphics.rectangle("fill", 397, 292, 130, 130, 10, 10)
drawText("Best scores:", 410, 297, 1000, "left")
i = 2
while i <= 10 do
for i = 2, 10, 2 do
drawText(self.hi_scores[i-1]..' - '..self.hi_scores[i], 410, 297+(i*10), 1000, "left")
i = i + 2
end
if self.entry_pos == 4 then
drawText('Press confirm\nto play', 255, 290, 1000)
@@ -138,28 +139,43 @@ function NameEntryScene:onInputMove(e)
end
end
function NameEntryScene:getPlayInfo(player_name)
if love.filesystem.getInfo((SAVE_DIR..player_name.."_grade_history.sav")) then
grade_history = FILE.read(SAVE_DIR..player_name.."_grade_history.sav")
self.grade = grade_history[1]
self.wins = grade_history[2]
self.plays = grade_history[4]
else
self.grade, self.win, self.plays = 0, 0, 0
end
return self.grade, self.win, self.plays
end
function NameEntryScene:onInputPress(e)
local name = string.lower(self.name_entry[1]..self.name_entry[2]..self.name_entry[3])
if e.type == "mouse" or e.type == "touch" then
BUTTON.press(buttonList, e.x, e.y, e.id)
elseif e.key and #e.key == 1 then
local pos = string.find("ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890.", string.upper(e.key), 1, true)
if pos then
if self.entry_pos <= 3 then
self.char_pos = pos
self.name_entry[self.entry_pos] = string.upper(e.key)
self.name_entry[self.entry_pos + 1] = string.upper(e.key)
end
if self.entry_pos == 3 then self:getPlayInfo(name) end
self.entry_pos = math.min(self.entry_pos + 1, 4)
end
elseif e.input == "menu_decide" or e.input == "rotate_left" or e.scancode == "return" then
if self.entry_pos == 4 then
BUTTON.release(buttonList, e.x, e.y, e.id)
SETTINGS['last_entry'] = name:upper()
SCENE = GameScene(name:lower())
else
if self.entry_pos == 3 then
name = string.lower(self.name_entry[1]..self.name_entry[2]..self.name_entry[3])
if love.filesystem.getInfo((SAVE_DIR..name.."_grade_history.sav")) then
grade_history = FILE.read(SAVE_DIR..name.."_grade_history.sav")
self.grade = grade_history[1]
self.wins = grade_history[2]
self.plays = grade_history[4]
end
end
if self.entry_pos < 3 then
self.name_entry[self.entry_pos] = self.chars:sub(self.char_pos, self.char_pos)
self.name_entry[self.entry_pos+1] = self.chars:sub(self.char_pos, self.char_pos)
end
if self.entry_pos == 3 then self:getPlayInfo(name)
else
self.name_entry[self.entry_pos ] = self.chars:sub(self.char_pos, self.char_pos)
self.name_entry[self.entry_pos+1] = self.chars:sub(self.char_pos, self.char_pos)
end
self.entry_pos = self.entry_pos + 1
end
elseif e.input == "left" or e.scancode == "left" then