mirror of
https://gitea.com/SweetSea-ButImNotSweet/tromi_mobile.git
synced 2025-01-08 17:33:09 +08:00
Using Lily to speed up assets loading
This commit is contained in:
68
load.lua
68
load.lua
@@ -60,22 +60,25 @@ BUTTON.setDefaultOption{
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}
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-- Graphics
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ShowLoadingText('backgrounds')
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local gc_newImage, gc_newVideo = love.graphics.newImage, love.graphics.newVideo
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BACKGROUNDS = {
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[0] = gc_newVideo("res/backgrounds/green_waterfall.ogv", {audio=false}),
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gc_newVideo("res/backgrounds/water.ogv", {audio=false}),
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gc_newVideo("res/backgrounds/green_streams.ogv", {audio=false}),
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gc_newVideo("res/backgrounds/streams.ogv", {audio=false}),
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gc_newVideo("res/backgrounds/red_forest_waterfall.ogv", {audio=false}),
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gc_newVideo("res/backgrounds/flowers_rain.ogv", {audio=false}),
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gc_newVideo("res/backgrounds/moonlight_tree.ogv", {audio=false}),
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gc_newVideo("res/backgrounds/lisa_frank.ogv", {audio=false}),
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gc_newVideo("res/backgrounds/snowy_trees.ogv", {audio=false}),
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gc_newVideo("res/backgrounds/snowy_cabin.ogv", {audio=false}),
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}
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BACKGROUNDS = {}
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LILY.loadMulti{
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{'newVideo', "res/backgrounds/green_waterfall.ogv", {audio=false}},
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{'newVideo', "res/backgrounds/water.ogv", {audio=false}},
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{'newVideo', "res/backgrounds/green_streams.ogv", {audio=false}},
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{'newVideo', "res/backgrounds/streams.ogv", {audio=false}},
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{'newVideo', "res/backgrounds/red_forest_waterfall.ogv", {audio=false}},
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{'newVideo', "res/backgrounds/flowers_rain.ogv", {audio=false}},
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{'newVideo', "res/backgrounds/moonlight_tree.ogv", {audio=false}},
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{'newVideo', "res/backgrounds/lisa_frank.ogv", {audio=false}},
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{'newVideo', "res/backgrounds/snowy_trees.ogv", {audio=false}},
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{'newVideo', "res/backgrounds/snowy_cabin.ogv", {audio=false}},
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}:onComplete(
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function(_, lilies)
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for i = 0, 9 do BACKGROUNDS[i] = lilies[i + 1][1] end
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LOADED_BACKGROUND = true;
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end)
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ShowLoadingText('blocks')
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BLOCKS = {
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["2tie"] = {
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R = gc_newImage("res/img/r.png"),
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@@ -112,21 +115,30 @@ COLOUR_SCHEMES = {
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}
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-- BGMs and SFXs
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ShowLoadingText('BGMs & SFXs')
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local audio_newSource = love.audio.newSource
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SOUNDS = {
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bottom = audio_newSource("res/se/bottom.wav", "static"),
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lock = audio_newSource("res/se/lock.wav", "static"),
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erase = audio_newSource("res/se/erase.wav", "static"),
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fall = audio_newSource("res/se/fall.wav", "static"),
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ready = audio_newSource("res/se/ready.wav", "static"),
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promote = audio_newSource("res/se/promote.wav", "static"),
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demote = audio_newSource("res/se/demote.wav", "static"),
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autopromote = audio_newSource("res/se/autopromote.wav", "static"),
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bgm_firsthalf = audio_newSource("res/bgm/firsthalf.flac", "static"),
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bgm_secondhalf = audio_newSource("res/bgm/secondhalf.flac", "static"),
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bgm_title = audio_newSource("res/bgm/title.flac", "static")
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}
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SOUNDS = {}
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LILY.loadMulti{
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{"newSource", "res/se/bottom.wav", "static"},
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{"newSource", "res/se/lock.wav", "static"},
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{"newSource", "res/se/erase.wav", "static"},
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{"newSource", "res/se/fall.wav", "static"},
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{"newSource", "res/se/ready.wav", "static"},
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{"newSource", "res/se/promote.wav", "static"},
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{"newSource", "res/se/demote.wav", "static"},
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{"newSource", "res/se/autopromote.wav", "static"},
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{"newSource", "res/bgm/firsthalf.flac", "static"},
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{"newSource", "res/bgm/secondhalf.flac", "static"},
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{"newSource", "res/bgm/title.flac", "static"},
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}:onComplete(
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function(_, lilies)
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SOUNDS.bottom, SOUNDS.lock, SOUNDS.erase, SOUNDS.fall = unpack(lilies, 1, 4)
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SOUNDS.ready, SOUNDS.promote, SOUNDS.demote, SOUNDS.autopromote = unpack(lilies, 5, 8)
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SOUNDS.bgm_firsthalf, SOUNDS.bgm_secondhalf, SOUNDS.bgm_title = unpack(lilies, 9)
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for k, v in pairs(SOUNDS) do SOUNDS[k] = v[1] end -- Again, to avoid userdata
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LOADED_MUSIC = true;
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end
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)
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function PlaySE(sound, subsound)
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if sound ~= nil then
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