diff --git a/scene/game.lua b/scene/game.lua index 96d2dbf..0aae958 100644 --- a/scene/game.lua +++ b/scene/game.lua @@ -33,35 +33,49 @@ function GameScene:new(player_name, replay_file, replay_grade) rotate_180=false, hold=false, } + self.inputs_waiting2trigger={ -- Used for buffering the input, in case the input is too quick (1f) + left=false, + right=false, + up=false, + down=false, + rotate_left=false, + rotate_left2=false, + rotate_right=false, + rotate_right2=false, + rotate_180=false, + hold=false, + } self.paused = false end function GameScene:update(nosound, tas_update) local inputs = {} if tas then - while self.game.are > 2 do - self.game:update(inputs, self.ruleset) - end - end + while self.game.are > 2 do + self.game:update(inputs, self.ruleset) + end + end for input, value in pairs(self.inputs) do inputs[input] = value + if self.inputs_waiting2trigger[input] then inputs[input]=true end + self.inputs_waiting2trigger[input]=false end if tas and tas_update then - self.paused = false - self.game:update(inputs, self.ruleset) - self.paused = true - return - end + self.paused = false + self.game:update(inputs, self.ruleset) + self.paused = true + return + end if nosound then - love.audio.setVolume(0) - end + love.audio.setVolume(0) + end if not nosound and self.grace_frames > 0 then - self.grace_frames = self.grace_frames - 1 - if self.grace_frames == 1 then love.audio.setVolume(self.normal_volume) end - end + self.grace_frames = self.grace_frames - 1 + if self.grace_frames == 1 then love.audio.setVolume(self.normal_volume) end + end if not self.paused then - self.game:update(inputs, self.ruleset) - end + self.game:update(inputs, self.ruleset) + end end function GameScene:render() @@ -72,37 +86,38 @@ function GameScene:onInputPress(e) if (self.game.game_over or self.game.completed) and (e.input == "menu_decide" or e.input == "menu_back" or e.input == "rotate_right") and self.game.game_over_frames > 50 then scene = TitleScene() elseif tas and e.input == "menu_decide" then - self:update(false, true) + self:update(false, true) elseif self.game.input_playback and (e.input == "menu_back") then scene = TitleScene() - elseif self.game.input_playback and e.input == "rotate_left" then - self.paused = false - self:update() - self.paused = true - elseif self.game.input_playback and e.input == "rotate_right" then - self.paused = false - elseif self.game.input_playback and not self.paused and e.input == 'left' then - local target = self.game.frames - 300 - if target < 1 then target = 1 end - self.game = game_mode(self.reset_stuff[1], self.reset_stuff[2], self.reset_stuff[3]) - self.ruleset = ruleset(self.game) - self.game:initialize(self.ruleset) - while self.game.frames < (target) do - self:update(true) - end - self.grace_frames = 90 - elseif self.game.input_playback and not self.paused and e.input == 'right' then - local target = self.game.frames + 600 - if target > #self.game.replay_inputs then target = #self.game.replay_inputs-10 end - self.game = game_mode(self.reset_stuff[1], self.reset_stuff[2], self.reset_stuff[3]) - self.ruleset = ruleset(self.game) - self.game:initialize(self.ruleset) - while self.game.frames < (target) do - self:update(true) - end - self.grace_frames = 90 + elseif self.game.input_playback and e.input == "rotate_left" then + self.paused = false + self:update() + self.paused = true + elseif self.game.input_playback and e.input == "rotate_right" then + self.paused = false + elseif self.game.input_playback and not self.paused and e.input == 'left' then + local target = self.game.frames - 300 + if target < 1 then target = 1 end + self.game = game_mode(self.reset_stuff[1], self.reset_stuff[2], self.reset_stuff[3]) + self.ruleset = ruleset(self.game) + self.game:initialize(self.ruleset) + while self.game.frames < (target) do + self:update(true) + end + self.grace_frames = 90 + elseif self.game.input_playback and not self.paused and e.input == 'right' then + local target = self.game.frames + 600 + if target > #self.game.replay_inputs then target = #self.game.replay_inputs-10 end + self.game = game_mode(self.reset_stuff[1], self.reset_stuff[2], self.reset_stuff[3]) + self.ruleset = ruleset(self.game) + self.game:initialize(self.ruleset) + while self.game.frames < (target) do + self:update(true) + end + self.grace_frames = 90 elseif e.input and string.sub(e.input, 1, 5) ~= "menu_" then self.inputs[e.input] = true + self.inputs_waiting2trigger[e.input] = true end end