Logo
Explore Help
Sign In
SweetSea/cambridge_mobile
1
0
Fork 0
You've already forked cambridge_mobile
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
f7f11b0e22a0a5e414b93a0510acee1258bea9a2
cambridge_mobile/tetris/modes
History
Ishaan Bhardwaj 10a9d97848 Removed modes from core game to create modpack. Check README
2020-11-10 21:16:17 -05:00
..
big_a2.lua
Fixed safelock behavior on modes that needed it.
2020-11-09 23:16:28 -05:00
gamemode.lua
Merge pull request #4 from Rexxt/master
2020-11-07 14:31:17 -05:00
marathon_2020.lua
Replaced spaces with tabs.
2020-11-06 20:54:14 -05:00
marathon_a1.lua
Replaced spaces with tabs.
2020-11-06 20:54:14 -05:00
marathon_a2.lua
Fixed safelock behavior on modes that needed it.
2020-11-09 23:16:28 -05:00
marathon_a3.lua
Made it so that in TGM3, you can only get GM by clearing the roll, and fixed hold sound in Phantom Mania 2
2020-11-09 23:04:50 -05:00
marathon_ax4.lua
Replaced spaces with tabs.
2020-11-06 20:54:14 -05:00
phantom_mania2.lua
Removed modes from core game to create modpack. Check README
2020-11-10 21:16:17 -05:00
phantom_mania.lua
Replaced spaces with tabs.
2020-11-06 20:54:14 -05:00
strategy.lua
Replaced spaces with tabs.
2020-11-06 20:54:14 -05:00
survival_2020.lua
Replaced spaces with tabs.
2020-11-06 20:54:14 -05:00
survival_a1.lua
Replaced spaces with tabs.
2020-11-06 20:54:14 -05:00
survival_a2.lua
Replaced spaces with tabs.
2020-11-06 20:54:14 -05:00
survival_a3.lua
Fixed the piece lock SFX where applicable, in modes that had their own lock functions.
2020-11-09 23:22:28 -05:00
Powered by Gitea Version: 1.25.3 Page: 29ms Template: 4ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API 冀ICP备2022017901号