Commit Graph

  • 2bde9d1378 Added secret grade detection for Marathon A1-A3 and Survival A1-A3 Oshisaure 2020-10-09 02:00:42 +01:00
  • 6178b2cee9 Proper bravo detection! Ishaan Bhardwaj 2020-10-08 20:44:06 -04:00
  • 4e8a237de3 TA GM requirements updated Ishaan Bhardwaj 2020-10-08 20:35:40 -04:00
  • 5606251ea7 Added extra buttons: - Implemented retry button* - Escape on mode select sends you to title screen - Escape on title screen closes the game - Added "Exit Game" entry on title screen, closes the game when selected Oshisaure 2020-10-08 04:56:46 +01:00
  • a4984fd687 Fixed jank regarding the area above the field - The game now discards blocks locked over y = 1 instead of panicking and crashing Oshisaure 2020-10-07 20:40:43 +01:00
  • b7ef7d1976 Fix I's ghost piece in ACE modes Ishaan Bhardwaj 2020-10-07 15:17:56 -04:00
  • 293b7398a2 Typo lol Oshisaure 2020-10-07 20:11:15 +01:00
  • 8a2237a77c Fixed Arika rulesets - Fixed centre column rule on Classic ARS, Ti-ARS and ACE-ARS - Added T floorkick for Ti-ARS and ACE-ARS Oshisaure 2020-10-07 19:54:18 +01:00
  • bdad32ac79 For Oshisaure :) Ishaan Bhardwaj 2020-10-07 13:24:28 -04:00
  • 3cc918841f Added display for time limit extensions Oshisaure 2020-10-07 01:57:07 +01:00
  • 5f7ea0648e Fixed Konoha randomiser and added ghost before lv100 Oshisaure 2020-10-06 23:53:02 +01:00
  • 5d34218b97 Merge branch 'master' of https://github.com/SashLilac/cambridge Oshisaure 2020-10-06 21:50:36 +01:00
  • fcd8b0f360 Set a fixed height for piece previews Oshisaure 2020-10-06 21:43:48 +01:00
  • b983e1c108 Merge branch 'master' of https://github.com/SashLilac/cambridge Ishaan Bhardwaj 2020-10-06 16:29:24 -04:00
  • 36ab451b70 Fix big mode spawns Ishaan Bhardwaj 2020-10-06 16:27:28 -04:00
  • 8fef7faa6a Fixed randomiser and next queue whhhackiness Oshisaure 2020-10-06 21:10:15 +01:00
  • f13e2096b2 More randomizer fixes? Ishaan Bhardwaj 2020-10-06 15:49:06 -04:00
  • 6b7f18d58a Refactored funcs.lua - Renamed st and sp to strTrueValues and frameTime respectively - Modified files calling these to use the new names - Tidying like formatTime now using a single string.format Oshisaure 2020-10-06 18:14:00 +01:00
  • d5ce2ee9ba Update README.md Ishaan Bhardwaj 2020-10-06 10:22:23 -04:00
  • f04b57e7eb Update README.md Ishaan Bhardwaj 2020-10-06 10:20:01 -04:00
  • be644bf57b Made level counter not look awkward Ishaan Bhardwaj 2020-10-05 23:24:59 -04:00
  • 9d15feef33 Another fix? Ishaan Bhardwaj 2020-10-05 22:47:34 -04:00
  • 634a5bc03b Potential fix for bag not working Ishaan Bhardwaj 2020-10-05 22:33:57 -04:00
  • f1ad1f0ea4 Added the lost Konoha mode from TGM4 Ishaan Bhardwaj 2020-10-05 22:17:15 -04:00
  • a534331b11 Ace-ARS! Ishaan Bhardwaj 2020-10-05 11:52:37 -04:00
  • d602fdfc7e TAP big mode added Ishaan Bhardwaj 2020-10-05 11:11:46 -04:00
  • 971151e210 Added 5 bag randomizer Ishaan Bhardwaj 2020-10-04 22:49:17 -04:00
  • 593cad0e71 Update README to fork Ishaan Bhardwaj 2020-09-24 22:23:05 -04:00
  • 1254de15d5 Refactored the "Ligne" modes. (#21) Joe Zeng 2019-06-16 22:24:06 -04:00
  • 5c5ffc6887 Added Big Mode as a piece type. (#20) Joe Zeng 2019-06-16 22:16:09 -04:00
  • 5131061e42 Added conventions for code submission / review. Joe Zeng 2019-06-15 23:28:53 -04:00
  • 209e60e82e Fixed a roll and section COOL bug in Marathon A3. Joe Z 2019-06-09 18:37:23 -04:00
  • c4ba80b60d Fixed a roll level bug in Phantom Mania. (#18) Joe Zeng 2019-06-09 09:14:43 -04:00
  • 2ba957f65a Updated the README with instructions for running the trunk release. Joe Zeng 2019-06-04 11:44:39 -04:00
  • 321de8564c Background 20 doesn't exist! Joe Zeng 2019-06-03 23:16:24 -04:00
  • 96ac054cf6 Stopped bottom-row garbage from clearing 5 lines. (#16) Joe Zeng 2019-06-03 23:12:48 -04:00
  • b7fc51f4bd Made the coding convention examples a little more expressive. Joe Zeng 2019-06-01 23:41:36 -04:00
  • 04ccd628be Fixed up the docs. Joe Z 2019-05-31 23:59:04 -04:00
  • 704e6dae55 Fixed the pacer test mode's backgrounds and strikes. Joe Z 2019-05-31 23:24:57 -04:00
  • 19d1686b9d Added an example of a "multiline if block". Joe Zeng 2019-05-30 17:09:12 -04:00
  • aa01479c12 It's 2019. Joe Zeng 2019-05-30 11:32:38 -04:00
  • 5a1b137c2a Made it so that level 900 no longer displays 1000 on the bottom where it should display 999. Joe Z 2019-05-29 22:27:50 -04:00
  • 956e826bb2 Added the ghost piece to modes that needed them. Joe Z 2019-05-29 22:10:27 -04:00
  • cebe57dd1e Removed some of the extraneous static properties. Joe Z 2019-05-29 21:59:53 -04:00
  • 1db0a0ef05 Allow the window to be resized freely. (#8) smiegrin 2019-05-29 20:55:01 -05:00
  • 0e7a2bb9fe Turns out I corrected some of the delays too far the other way. Joe Z 2019-05-29 00:52:54 -04:00
  • 31b0f60475 Corrects survival_a1.lua crash. (#7) smiegrin 2019-05-29 18:47:52 -05:00
  • 1d6ac62d7d Added drop bonuses and fixed some of the delays. Joe Z 2019-05-29 00:52:54 -04:00
  • b316d9617b Updated Marathon A1's combo calculation algorithm. Joe Zeng 2019-05-28 21:26:38 -04:00
  • 99f7ff72fd Fixed the credit roll in Marathon 2020. Joe Z 2019-05-26 16:34:35 -04:00
  • df489a2603 So were the rulesets. Joe Z 2019-05-26 11:07:28 -04:00
  • 4105040334 Game modes are kinda out of date. Joe Zeng 2019-05-23 13:21:26 -04:00
  • c973929e0c First bundled release. Joe Z 2019-05-22 23:57:34 -04:00