Turned draw offsets and above field offsets into function calls

This commit is contained in:
Ishaan Bhardwaj
2021-02-18 15:09:27 -05:00
parent 83e498534c
commit ef6d156d38
3 changed files with 22 additions and 40 deletions

View File

@@ -48,27 +48,6 @@ PAIRS.big_spawn_positions = {
[18] = { x=2, y=3 },
}
PAIRS.draw_offsets = {
[1] = { x=0, y=0 },
[2] = { x=0, y=0 },
[3] = { x=0, y=0 },
[4] = { x=0, y=0 },
[5] = { x=0, y=0 },
[6] = { x=0, y=0 },
[7] = { x=0, y=0 },
[8] = { x=0, y=0 },
[9] = { x=0, y=0 },
[10] = { x=0, y=0 },
[11] = { x=0, y=0 },
[12] = { x=0, y=0 },
[13] = { x=0, y=0 },
[14] = { x=0, y=0 },
[15] = { x=0, y=0 },
[16] = { x=0, y=0 },
[17] = { x=0, y=0 },
[18] = { x=0, y=0 },
}
PAIRS.next_sounds = {
[1] = "I",
[2] = "O",
@@ -265,11 +244,15 @@ function PAIRS:onPieceDrop(piece, grid)
end
function PAIRS:get180RotationValue()
if config.gamesettings.world_reverse == 1 then
return 1
else
return 3
end
return 3
end
function PAIRS:getAboveFieldOffset(shape, orientation)
if shape == 1 then
return 1
else
return 2
end
end
return PAIRS