Fixed the replay system's interaction with secret inputs
This commit is contained in:
@@ -4,14 +4,14 @@ local ReplayScene = Scene:extend()
|
||||
|
||||
ReplayScene.title = "Replay"
|
||||
|
||||
function ReplayScene:new(replay, game_mode, ruleset, inputs)
|
||||
function ReplayScene:new(replay, game_mode, ruleset)
|
||||
config.gamesettings = replay["gamesettings"]
|
||||
love.math.setRandomSeed(replay["random_low"], replay["random_high"])
|
||||
love.math.setRandomState(replay["random_state"])
|
||||
self.retry_replay = replay
|
||||
self.retry_mode = game_mode
|
||||
self.retry_ruleset = ruleset
|
||||
self.secret_inputs = inputs
|
||||
self.secret_inputs = replay["secret_inputs"]
|
||||
self.game = game_mode(self.secret_inputs)
|
||||
self.game.save_replay = false
|
||||
self.ruleset = ruleset(self.game)
|
||||
|
||||
Reference in New Issue
Block a user