Fixed the replay system's interaction with secret inputs
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@@ -9,6 +9,7 @@ function GameScene:new(game_mode, ruleset, inputs)
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self.retry_ruleset = ruleset
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self.secret_inputs = inputs
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self.game = game_mode(self.secret_inputs)
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self.game.secret_inputs = inputs
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self.ruleset = ruleset(self.game)
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self.game:initialize(self.ruleset)
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self.inputs = {
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