First bundled release.
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28
tetris/randomizers/randomizer.lua
Normal file
28
tetris/randomizers/randomizer.lua
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local Object = require 'libs.classic'
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local Randomizer = Object:extend()
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function Randomizer:new()
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self:initialize()
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self.next_queue = {}
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for i = 1, 30 do
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table.insert(self.next_queue, self:generatePiece())
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end
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end
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function Randomizer:nextPiece()
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table.insert(self.next_queue, self:generatePiece())
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return table.remove(self.next_queue, 1)
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end
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function Randomizer:initialize()
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-- do nothing
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end
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local shapes = {"I", "J", "L", "O", "S", "T", "Z"}
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function Randomizer:generatePiece()
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return shapes[math.random(7)]
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end
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return Randomizer
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