First bundled release.
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29
load/sounds.lua
Normal file
29
load/sounds.lua
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sounds = {
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blocks = {
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I = love.audio.newSource("res/se/piece_i.wav", "static"),
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J = love.audio.newSource("res/se/piece_j.wav", "static"),
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L = love.audio.newSource("res/se/piece_l.wav", "static"),
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O = love.audio.newSource("res/se/piece_o.wav", "static"),
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S = love.audio.newSource("res/se/piece_s.wav", "static"),
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T = love.audio.newSource("res/se/piece_t.wav", "static"),
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Z = love.audio.newSource("res/se/piece_z.wav", "static")
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},
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move = love.audio.newSource("res/se/move.wav", "static"),
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bottom = love.audio.newSource("res/se/bottom.wav", "static"),
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}
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function playSE(sound, subsound)
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if subsound == nil then
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sounds[sound]:setVolume(0.1)
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if sounds[sound]:isPlaying() then
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sounds[sound]:stop()
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end
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sounds[sound]:play()
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else
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sounds[sound][subsound]:setVolume(0.1)
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if sounds[sound][subsound]:isPlaying() then
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sounds[sound][subsound]:stop()
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end
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sounds[sound][subsound]:play()
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end
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end
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