Fixed safelock behavior on modes that needed it.
This commit is contained in:
@@ -126,6 +126,7 @@ end
|
||||
function TGMPlusGame:onLineClear(cleared_row_count)
|
||||
self.level = math.min(self.level + cleared_row_count, 999)
|
||||
if self.level == 999 and not self.clear then self.clear = true end
|
||||
if self.level >= 900 then self.lock_drop = true end
|
||||
end
|
||||
|
||||
function TGMPlusGame:advanceBottomRow()
|
||||
|
||||
Reference in New Issue
Block a user