Fixed safelock behavior on modes that needed it.
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@@ -124,6 +124,7 @@ function MarathonA2Game:onLineClear(cleared_row_count)
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self.grid:clear()
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self.roll_frames = -150
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end
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if self.level >= 900 then self.lock_drop = true end
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end
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function MarathonA2Game:updateScore(level, drop_bonus, cleared_lines)
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