2020, A2, A3 section time draw fixes
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@@ -147,14 +147,6 @@ function MarathonA3Game:advanceOneFrame()
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return true
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end
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function MarathonA3Game:whilePieceActive()
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self.grade_point_decay_counter = self.grade_point_decay_counter + 1
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if self.grade_point_decay_counter >= grade_point_decays[self.grade + 1] then
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self.grade_point_decay_counter = 0
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self.grade_points = math.max(0, self.grade_points - 1)
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end
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end
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function MarathonA3Game:onPieceEnter()
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if (self.level % 100 ~= 99) and self.level ~= 998 and self.frames ~= 0 then
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self:updateSectionTimes(self.level, self.level + 1)
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@@ -321,6 +313,14 @@ local grade_conversion = {
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17
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}
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function MarathonA3Game:whilePieceActive()
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self.grade_point_decay_counter = self.grade_point_decay_counter + 1
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if self.grade_point_decay_counter >= grade_point_decays[self.grade + 1] then
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self.grade_point_decay_counter = 0
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self.grade_points = math.max(0, self.grade_points - 1)
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end
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end
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function MarathonA3Game:updateGrade(cleared_lines)
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if cleared_lines == 0 then return
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else
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