Add new sound effects to the game
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@@ -14,6 +14,11 @@ sounds = {
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cursor_lr = love.audio.newSource("res/se/cursor_lr.wav", "static"),
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main_decide = love.audio.newSource("res/se/main_decide.wav", "static"),
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mode_decide = love.audio.newSource("res/se/mode_decide.wav", "static"),
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lock = love.audio.newSource("res/se/lock.wav", "static"),
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erase = love.audio.newSource("res/se/erase.wav", "static"),
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fall = love.audio.newSource("res/se/fall.wav", "static"),
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ready = love.audio.newSource("res/se/ready.wav", "static"),
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go = love.audio.newSource("res/se/go.wav", "static"),
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}
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function playSE(sound, subsound)
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@@ -31,3 +36,19 @@ function playSE(sound, subsound)
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sounds[sound][subsound]:play()
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end
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end
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function playSEOnce(sound, subsound)
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if subsound == nil then
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sounds[sound]:setVolume(0.1)
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if sounds[sound]:isPlaying() then
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return
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end
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sounds[sound]:play()
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else
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sounds[sound][subsound]:setVolume(0.1)
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if sounds[sound][subsound]:isPlaying() then
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return
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end
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sounds[sound][subsound]:play()
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end
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end
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