Classic lock (GB/NES-like) added as a gamemode var
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@@ -209,8 +209,11 @@ function Ruleset:dropPiece(
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end
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end
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function Ruleset:lockPiece(piece, grid, lock_delay)
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if piece:isDropBlocked(grid) and piece.gravity >= 1 and piece.lock_delay >= lock_delay then
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function Ruleset:lockPiece(piece, grid, lock_delay, classic_lock)
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if piece:isDropBlocked(grid) and (
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(classic_lock and piece.gravity >= 1) or
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(not classic_lock and piece.lock_delay >= lock_delay)
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) then
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piece.locked = true
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end
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end
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@@ -286,7 +289,7 @@ function Ruleset:processPiece(
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inputs, piece, grid, gravity, prev_inputs,
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move, lock_delay, drop_speed,
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drop_locked, hard_drop_locked,
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hard_drop_enabled, additive_gravity
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hard_drop_enabled, additive_gravity, classic_lock
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)
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local synchroes_allowed = ({not self.world, true, false})[config.gamesettings.synchroes_allowed]
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@@ -302,7 +305,7 @@ function Ruleset:processPiece(
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inputs, piece, grid, gravity, drop_speed, drop_locked, hard_drop_locked,
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hard_drop_enabled, additive_gravity
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)
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self:lockPiece(piece, grid, lock_delay)
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self:lockPiece(piece, grid, lock_delay, classic_lock)
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end
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function Ruleset:onPieceMove(piece) end
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