Framework for custom line clear animations added
Colored fadeout is the default
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@@ -111,18 +111,24 @@ function Grid:getClearedRowCount()
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end
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function Grid:markClearedRows()
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local block_table = {}
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for row = 1, self.height do
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if self:isRowFull(row) then
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block_table[row] = {}
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for x = 1, self.width do
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block_table[row][x] = {
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skin = self.grid[row][x].skin,
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colour = self.grid[row][x].colour,
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}
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self.grid[row][x] = {
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skin = self.grid[row][x].skin,
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colour = "X"
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}
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self.grid_age[row][x] = 0
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--self.grid_age[row][x] = 0
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end
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end
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end
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return true
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return block_table
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end
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function Grid:clearClearedRows()
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@@ -396,7 +402,8 @@ function Grid:draw()
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if self.grid[y][x].skin == "bone" then
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love.graphics.setColor(1, 1, 1, 1)
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elseif self.grid[y][x].colour == "X" then
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love.graphics.setColor(0.5, 0.5, 0.5, 1 - self.grid_age[y][x] / 15)
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love.graphics.setColor(0, 0, 0, 0)
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--love.graphics.setColor(0.5, 0.5, 0.5, 1 - self.grid_age[y][x] / 15)
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else
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love.graphics.setColor(0.5, 0.5, 0.5, 1)
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end
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@@ -427,10 +434,12 @@ end
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function Grid:drawOutline()
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for y = 5, self.height do
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for x = 1, self.width do
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--[[
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if self.grid[y][x].colour == "X" then
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love.graphics.setColor(0.5, 0.5, 0.5, 1 - self.grid_age[y][x] / 15)
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love.graphics.draw(blocks[self.grid[y][x].skin][self.grid[y][x].colour], 48+x*16, y*16)
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end
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]]
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if self.grid[y][x] ~= empty and self.grid[y][x].colour ~= "X" then
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love.graphics.setColor(0.8, 0.8, 0.8, 1)
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love.graphics.setLineWidth(1)
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@@ -459,7 +468,8 @@ function Grid:drawInvisible(opacity_function, garbage_opacity_function, lock_fla
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for x = 1, self.width do
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if self.grid[y][x] ~= empty then
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if self.grid[y][x].colour == "X" then
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opacity = 1 - self.grid_age[y][x] / 15
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opacity = 0
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--opacity = 1 - self.grid_age[y][x] / 15
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elseif garbage_opacity_function and self.grid[y][x].colour == "A" then
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opacity = garbage_opacity_function(self.grid_age[y][x])
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else
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@@ -506,7 +516,8 @@ function Grid:drawCustom(colour_function, gamestate)
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if block ~= empty then
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local R, G, B, A, outline = colour_function(gamestate, block, x, y, self.grid_age[y][x])
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if self.grid[y][x].colour == "X" then
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A = 1 - self.grid_age[y][x] / 15
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A = 0
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--A = 1 - self.grid_age[y][x] / 15
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end
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love.graphics.setColor(R, G, B, A)
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love.graphics.draw(blocks[self.grid[y][x].skin][self.grid[y][x].colour], 48+x*16, y*16)
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