Fixed the credit roll in Marathon 2020.
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@@ -36,8 +36,8 @@ function Survival2020Game:getARE()
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elseif self.level < 300 then return 10
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elseif self.level < 500 then return 6
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elseif self.level < 1000 then return 4
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elseif self.level < 1500 then return 3
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else return 2 end
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elseif self.level < 1500 then return 5
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else return 6 end
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end
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function Survival2020Game:getLineARE()
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@@ -71,12 +71,12 @@ end
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function Survival2020Game:getTotalDelay()
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if self.level < 500 then return 60
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elseif self.level < 600 then return 45 -- lock delay: 15
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elseif self.level < 600 then return 45 -- lock delay: 13
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elseif self.level < 700 then return 36
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elseif self.level < 800 then return 27
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elseif self.level < 900 then return 21
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elseif self.level < 1000 then return 15
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elseif self.level < 1100 then return 36 -- lock delay: 11
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elseif self.level < 1100 then return 36 -- lock delay: 10
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elseif self.level < 1200 then return 27
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elseif self.level < 1300 then return 21
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elseif self.level < 1400 then return 15
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