Bump to v0.3-beta5.1, release tomorrow
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@@ -69,8 +69,7 @@ end
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function KeyConfigScene:onInputPress(e)
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if e.type == "key" then
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-- function keys, escape, and tab are reserved and can't be remapped
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if e.scancode == "escape" and config.input then
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-- cancel only if there was an input config already
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if e.scancode == "escape" then
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scene = InputConfigScene()
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elseif self.input_state > table.getn(configurable_inputs) then
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if e.scancode == "return" then
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