Fixed the garbage pausing problem in Phantom Mania 2.

This commit is contained in:
Joe Zeng
2020-11-07 01:12:13 -05:00
parent 28b455fcc0
commit 91a87fea73
4 changed files with 34 additions and 27 deletions

View File

@@ -4,7 +4,7 @@ local Grid = Object:extend()
local empty = { skin = "", colour = "" }
local oob = { skin = "", colour = "" }
local block = { skin = "2tie", colour = "X" }
local block = { skin = "2tie", colour = "A" }
function Grid:new()
self.grid = {}
@@ -170,6 +170,7 @@ function Grid:applyFourWide()
x[10] = x[10]~=block and block or x[10]
end
end
function Grid:applyPiece(piece)
if piece.big then
self:applyBigPiece(piece)
@@ -263,7 +264,7 @@ function Grid:draw()
for y = 5, 24 do
for x = 1, 10 do
if self.grid[y][x] ~= empty then
if self.grid_age[y][x] < 1 then
if self.grid_age[y][x] < 2 then
love.graphics.setColor(1, 1, 1, 1)
love.graphics.draw(blocks[self.grid[y][x].skin]["F"], 48+x*16, y*16)
else
@@ -297,7 +298,7 @@ function Grid:drawInvisible(opacity_function, garbage_opacity_function)
if self.grid[y][x] ~= empty then
if self.grid[y][x].colour == "X" then
opacity = 1
elseif garbage_opacity_function and self.grid[y][x].colour == "G" then
elseif garbage_opacity_function and self.grid[y][x].colour == "A" then
opacity = garbage_opacity_function(self.grid_age[y][x])
else
opacity = opacity_function(self.grid_age[y][x])