Fixed randomiser and next queue whhhackiness
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@@ -50,13 +50,6 @@ function GameMode:new()
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self.secondary_section_times = { [0] = 0 }
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end
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function GameMode:initialize()
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-- after all the variables are initialized, run initialization procedures
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for i = 1, self.next_queue_length do
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table.insert(self.next_queue, self:getNextPiece(ruleset))
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end
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end
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function GameMode:getARR() return 1 end
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function GameMode:getDropSpeed() return 1 end
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function GameMode:getARE() return 25 end
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