Added secret grade for the Phantom Mania/-2/-N modes

This commit is contained in:
Oshisaure
2020-10-17 04:22:41 +01:00
parent fdffd2cd9a
commit 8c62f321a0
3 changed files with 33 additions and 0 deletions

View File

@@ -26,6 +26,12 @@ function PhantomMania2Game:new()
self.hold_age = 0
self.queue_age = 0
self.roll_points = 0
self.SGnames = {
"S1", "S2", "S3", "S4", "S5", "S6", "S7", "S8", "S9",
"m1", "m2", "m3", "m4", "m5", "m6", "m7", "m8", "m9",
"GM"
}
self.randomizer = History6RollsRandomizer()
@@ -285,6 +291,10 @@ function PhantomMania2Game:drawScoringInfo()
love.graphics.printf("GRADE", text_x, 120, 40, "left")
love.graphics.printf("SCORE", text_x, 200, 40, "left")
love.graphics.printf("LEVEL", text_x, 320, 40, "left")
local sg = self.grid:checkSecretGrade()
if sg >= 5 then
love.graphics.printf("SECRET GRADE", 240, 430, 180, "left")
end
love.graphics.setFont(font_3x5_3)
love.graphics.printf(getLetterGrade(math.floor(self.grade)), text_x, 140, 90, "left")
@@ -295,6 +305,10 @@ function PhantomMania2Game:drawScoringInfo()
else
love.graphics.printf(math.floor(self.level / 100 + 1) * 100, text_x, 370, 50, "right")
end
if sg >= 5 then
love.graphics.printf(self.SGnames[sg], 240, 450, 180, "left")
end
end
function PhantomMania2Game:getBackground()