Added secret grade for the Phantom Mania/-2/-N modes
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@@ -16,6 +16,12 @@ function PhantomManiaGame:new()
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self.lock_drop = true
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self.next_queue_length = 1
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self.SGnames = {
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"9", "8", "7", "6", "5", "4", "3", "2", "1",
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"S1", "S2", "S3", "S4", "S5", "S6", "S7", "S8", "S9",
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"GM"
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}
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self.roll_frames = 0
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self.combo = 1
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@@ -164,6 +170,10 @@ function PhantomManiaGame:drawScoringInfo()
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if getLetterGrade(self.level, self.clear) ~= "" then love.graphics.printf("GRADE", text_x, 120, 40, "left") end
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love.graphics.printf("SCORE", text_x, 200, 40, "left")
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love.graphics.printf("LEVEL", text_x, 320, 40, "left")
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local sg = self.grid:checkSecretGrade()
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if sg >= 5 then
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love.graphics.printf("SECRET GRADE", 240, 430, 180, "left")
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end
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love.graphics.setFont(font_3x5_3)
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if getLetterGrade(self.level, self.clear) ~= "" then love.graphics.printf(getLetterGrade(self.level, self.clear), text_x, 140, 90, "left") end
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@@ -175,6 +185,9 @@ function PhantomManiaGame:drawScoringInfo()
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love.graphics.printf(self:getSectionEndLevel(), text_x, 370, 40, "right")
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end
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if sg >= 5 then
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love.graphics.printf(self.SGnames[sg], 240, 450, 180, "left")
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end
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end
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function PhantomManiaGame:getSectionEndLevel()
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