Replay system v3 + love.math.random migration
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@@ -10,11 +10,11 @@ end
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function History6RollsRandomizer:generatePiece()
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if self.first then
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self.first = false
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return self:updateHistory(({"L", "J", "I", "T"})[math.random(4)])
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return self:updateHistory(({"L", "J", "I", "T"})[love.math.random(4)])
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else
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local shapes = {"I", "J", "L", "O", "S", "T", "Z"}
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for i = 1, 6 do
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local x = math.random(7)
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local x = love.math.random(7)
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if not inHistory(shapes[x], self.history) or i == 6 then
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return self:updateHistory(shapes[x])
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end
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