Replay system v3 + love.math.random migration

This commit is contained in:
Ishaan Bhardwaj
2021-12-08 21:23:00 -05:00
parent 9b41e56135
commit 89c7205347
11 changed files with 50 additions and 44 deletions

View File

@@ -17,6 +17,12 @@ GameMode.tagline = ""
GameMode.rollOpacityFunction = function(age) return 0 end
function GameMode:new(secret_inputs)
self.replay_inputs = {}
self.random_low, self.random_high = love.math.getRandomSeed()
self.random_state = love.math.getRandomState()
self.secret_inputs = secret_inputs
self.save_replay = true
self.grid = Grid(10, 24)
self.randomizer = Randomizer()
self.piece = nil
@@ -73,10 +79,6 @@ function GameMode:new(secret_inputs)
self.section_start_time = 0
self.section_times = { [0] = 0 }
self.secondary_section_times = { [0] = 0 }
self.replay_inputs = {}
self.secret_inputs = secret_inputs
self.replay_pieces = {}
self.save_replay = true
end
function GameMode:getARR() return 1 end
@@ -91,9 +93,6 @@ function GameMode:getGravity() return 1/64 end
function GameMode:getNextPiece(ruleset)
local shape = self.used_randomizer:nextPiece()
if self.save_replay then
self.replay_pieces[#self.replay_pieces + 1] = shape
end
return {
skin = self:getSkin(),
shape = shape,
@@ -105,16 +104,7 @@ function GameMode:getSkin()
return "2tie"
end
function GameMode:sharedInitialize(ruleset)
self.ruleset = ruleset
for i = 1, math.max(self.next_queue_length, 1) do
table.insert(self.next_queue, self:getNextPiece(ruleset))
end
self.lock_on_soft_drop = ({ruleset.softdrop_lock, self.instant_soft_drop, false, true})[config.gamesettings.manlock]
self.lock_on_hard_drop = ({ruleset.harddrop_lock, self.instant_hard_drop, true, false})[config.gamesettings.manlock]
end
function GameMode:initialize(ruleset)
function GameMode:initialize(ruleset, replay)
-- generate next queue
self.used_randomizer = (
table.equalvalues(
@@ -123,20 +113,22 @@ function GameMode:initialize(ruleset)
) and
self.randomizer or BagRandomizer(table.keys(ruleset.colourscheme))
)
self:sharedInitialize(ruleset)
end
function GameMode:initializeReplay(ruleset, randomizer)
self.used_randomizer = randomizer
self.save_replay = false
self:sharedInitialize(ruleset)
self.ruleset = ruleset
self.save_replay = not replay
for i = 1, math.max(self.next_queue_length, 1) do
table.insert(self.next_queue, self:getNextPiece(ruleset))
end
self.lock_on_soft_drop = ({ruleset.softdrop_lock, self.instant_soft_drop, false, true})[config.gamesettings.manlock]
self.lock_on_hard_drop = ({ruleset.harddrop_lock, self.instant_hard_drop, true, false})[config.gamesettings.manlock]
end
function GameMode:saveReplay()
-- Save replay.
local replay = {}
replay["inputs"] = self.replay_inputs
replay["pieces"] = self.replay_pieces
replay["random_low"] = self.random_low
replay["random_high"] = self.random_high
replay["random_state"] = self.random_state
replay["mode"] = self.name
replay["ruleset"] = self.ruleset.name
replay["timer"] = self.frames