Replay system v3 + love.math.random migration
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@@ -17,6 +17,12 @@ GameMode.tagline = ""
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GameMode.rollOpacityFunction = function(age) return 0 end
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function GameMode:new(secret_inputs)
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self.replay_inputs = {}
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self.random_low, self.random_high = love.math.getRandomSeed()
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self.random_state = love.math.getRandomState()
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self.secret_inputs = secret_inputs
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self.save_replay = true
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self.grid = Grid(10, 24)
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self.randomizer = Randomizer()
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self.piece = nil
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@@ -73,10 +79,6 @@ function GameMode:new(secret_inputs)
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self.section_start_time = 0
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self.section_times = { [0] = 0 }
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self.secondary_section_times = { [0] = 0 }
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self.replay_inputs = {}
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self.secret_inputs = secret_inputs
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self.replay_pieces = {}
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self.save_replay = true
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end
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function GameMode:getARR() return 1 end
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@@ -91,9 +93,6 @@ function GameMode:getGravity() return 1/64 end
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function GameMode:getNextPiece(ruleset)
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local shape = self.used_randomizer:nextPiece()
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if self.save_replay then
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self.replay_pieces[#self.replay_pieces + 1] = shape
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end
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return {
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skin = self:getSkin(),
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shape = shape,
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@@ -105,16 +104,7 @@ function GameMode:getSkin()
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return "2tie"
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end
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function GameMode:sharedInitialize(ruleset)
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self.ruleset = ruleset
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for i = 1, math.max(self.next_queue_length, 1) do
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table.insert(self.next_queue, self:getNextPiece(ruleset))
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end
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self.lock_on_soft_drop = ({ruleset.softdrop_lock, self.instant_soft_drop, false, true})[config.gamesettings.manlock]
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self.lock_on_hard_drop = ({ruleset.harddrop_lock, self.instant_hard_drop, true, false})[config.gamesettings.manlock]
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end
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function GameMode:initialize(ruleset)
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function GameMode:initialize(ruleset, replay)
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-- generate next queue
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self.used_randomizer = (
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table.equalvalues(
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@@ -123,20 +113,22 @@ function GameMode:initialize(ruleset)
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) and
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self.randomizer or BagRandomizer(table.keys(ruleset.colourscheme))
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)
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self:sharedInitialize(ruleset)
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end
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function GameMode:initializeReplay(ruleset, randomizer)
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self.used_randomizer = randomizer
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self.save_replay = false
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self:sharedInitialize(ruleset)
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self.ruleset = ruleset
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self.save_replay = not replay
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for i = 1, math.max(self.next_queue_length, 1) do
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table.insert(self.next_queue, self:getNextPiece(ruleset))
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end
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self.lock_on_soft_drop = ({ruleset.softdrop_lock, self.instant_soft_drop, false, true})[config.gamesettings.manlock]
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self.lock_on_hard_drop = ({ruleset.harddrop_lock, self.instant_hard_drop, true, false})[config.gamesettings.manlock]
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end
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function GameMode:saveReplay()
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-- Save replay.
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local replay = {}
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replay["inputs"] = self.replay_inputs
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replay["pieces"] = self.replay_pieces
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replay["random_low"] = self.random_low
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replay["random_high"] = self.random_high
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replay["random_state"] = self.random_state
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replay["mode"] = self.name
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replay["ruleset"] = self.ruleset.name
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replay["timer"] = self.frames
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