Replay system v3 + love.math.random migration

This commit is contained in:
Ishaan Bhardwaj
2021-12-08 21:23:00 -05:00
parent 9b41e56135
commit 89c7205347
11 changed files with 50 additions and 44 deletions

View File

@@ -6,13 +6,15 @@ ReplayScene.title = "Replay"
function ReplayScene:new(replay, game_mode, ruleset, inputs)
config.gamesettings = replay["gamesettings"]
love.math.setRandomSeed(replay["random_low"], replay["random_high"])
love.math.setRandomState(replay["random_state"])
self.retry_replay = replay
self.retry_mode = game_mode
self.retry_ruleset = ruleset
self.secret_inputs = inputs
self.game = game_mode(self.secret_inputs)
self.ruleset = ruleset(self.game)
-- Replace piece randomizer with replay piece sequence
local randomizer = Sequence()
randomizer.sequence = replay["pieces"]
self.game:initializeReplay(self.ruleset, randomizer)
self.game:initialize(self.ruleset, true)
self.inputs = {
left=false,
right=false,
@@ -26,7 +28,7 @@ function ReplayScene:new(replay, game_mode, ruleset, inputs)
hold=false,
}
self.paused = false
self.replay = replay
self.replay = deepcopy(replay)
self.replay_index = 1
DiscordRPC:update({
details = "Viewing a replay",
@@ -56,15 +58,27 @@ end
function ReplayScene:render()
self.game:draw(self.paused)
love.graphics.setColor(1, 1, 1, 1)
love.graphics.setFont(font_3x5_3)
love.graphics.printf("REPLAY", 0, 0, 635, "right")
end
function ReplayScene:onInputPress(e)
if (e.input == "menu_back") then
if (
e.input == "menu_back" or
e.input == "menu_decide" or
e.input == "retry"
) then
self.game:onExit()
loadSave()
scene = ReplaySelectScene()
love.math.setRandomSeed(os.time())
scene = (
(e.input == "retry") and
ReplayScene(
self.retry_replay, self.retry_mode,
self.retry_ruleset, self.secret_inputs
) or ReplaySelectScene()
)
elseif e.input == "pause" and not (self.game.game_over or self.game.completed) then
self.paused = not self.paused
if self.paused then pauseBGM()

View File

@@ -20,7 +20,7 @@ function SettingsScene:new()
self.menu_state = 1
DiscordRPC:update({
details = "In settings",
state = settingsidle[math.random(#settingsidle)],
state = settingsidle[love.math.random(#settingsidle)],
largeImageKey = "settings",
})
end

View File

@@ -44,7 +44,7 @@ function TitleScene:new()
self.text_flag = false
DiscordRPC:update({
details = "In menus",
state = mainmenuidle[math.random(#mainmenuidle)],
state = mainmenuidle[love.math.random(#mainmenuidle)],
largeImageKey = "1year",
largeImageText = version.." | Thanks for 1 year!"
})