Replay system v3 + love.math.random migration
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@@ -6,13 +6,15 @@ ReplayScene.title = "Replay"
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function ReplayScene:new(replay, game_mode, ruleset, inputs)
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config.gamesettings = replay["gamesettings"]
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love.math.setRandomSeed(replay["random_low"], replay["random_high"])
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love.math.setRandomState(replay["random_state"])
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self.retry_replay = replay
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self.retry_mode = game_mode
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self.retry_ruleset = ruleset
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self.secret_inputs = inputs
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self.game = game_mode(self.secret_inputs)
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self.ruleset = ruleset(self.game)
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-- Replace piece randomizer with replay piece sequence
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local randomizer = Sequence()
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randomizer.sequence = replay["pieces"]
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self.game:initializeReplay(self.ruleset, randomizer)
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self.game:initialize(self.ruleset, true)
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self.inputs = {
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left=false,
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right=false,
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@@ -26,7 +28,7 @@ function ReplayScene:new(replay, game_mode, ruleset, inputs)
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hold=false,
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}
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self.paused = false
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self.replay = replay
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self.replay = deepcopy(replay)
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self.replay_index = 1
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DiscordRPC:update({
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details = "Viewing a replay",
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@@ -56,15 +58,27 @@ end
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function ReplayScene:render()
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self.game:draw(self.paused)
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love.graphics.setColor(1, 1, 1, 1)
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love.graphics.setFont(font_3x5_3)
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love.graphics.printf("REPLAY", 0, 0, 635, "right")
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end
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function ReplayScene:onInputPress(e)
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if (e.input == "menu_back") then
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if (
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e.input == "menu_back" or
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e.input == "menu_decide" or
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e.input == "retry"
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) then
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self.game:onExit()
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loadSave()
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scene = ReplaySelectScene()
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love.math.setRandomSeed(os.time())
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scene = (
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(e.input == "retry") and
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ReplayScene(
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self.retry_replay, self.retry_mode,
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self.retry_ruleset, self.secret_inputs
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) or ReplaySelectScene()
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)
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elseif e.input == "pause" and not (self.game.game_over or self.game.completed) then
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self.paused = not self.paused
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if self.paused then pauseBGM()
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@@ -20,7 +20,7 @@ function SettingsScene:new()
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self.menu_state = 1
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DiscordRPC:update({
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details = "In settings",
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state = settingsidle[math.random(#settingsidle)],
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state = settingsidle[love.math.random(#settingsidle)],
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largeImageKey = "settings",
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})
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end
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@@ -44,7 +44,7 @@ function TitleScene:new()
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self.text_flag = false
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DiscordRPC:update({
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details = "In menus",
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state = mainmenuidle[math.random(#mainmenuidle)],
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state = mainmenuidle[love.math.random(#mainmenuidle)],
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largeImageKey = "1year",
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largeImageText = version.." | Thanks for 1 year!"
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})
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