Refactored settings menus

This commit is contained in:
Ishaan Bhardwaj
2020-12-20 09:45:49 -05:00
parent 130c2ea403
commit 87b88f4b42
8 changed files with 93 additions and 19 deletions

View File

@@ -3,14 +3,14 @@ local ConfigScene = Scene:extend()
ConfigScene.title = "Game Settings"
require 'load.save'
require 'libs.simple-slider'
ConfigScene.options = {
-- this serves as reference to what the options' values mean i guess?
{"manlock", "Manual locking",{"Per ruleset","Per gamemode","Harddrop", "Softdrop"}},
{"manlock", "Manual Locking",{"Per ruleset","Per gamemode","Harddrop", "Softdrop"}},
{"piece_colour", "Piece Colours", {"Per ruleset","Arika" ,"TTC"}},
{"world_reverse","A Button Rotation", {"Left" ,"Auto" ,"Right"}},
{"display_gamemode", "Display Gamemode", {"On", "Off"}},
{"next_se", "Next Piece SFX", {"On", "Off"}},
{"das_last_key", "DAS Switch", {"Default", "Instant"}},
{"smooth_movement", "Smooth Piece Drop", {"On", "Off"}},
{"synchroes_allowed", "Synchroes", {"Per ruleset", "On", "Off"}},
@@ -27,10 +27,13 @@ function ConfigScene:new()
details = "In menus",
state = "Changing game settings",
})
self.sfxSlider = newSlider(290, 375, 400, config.sfx_volume * 100, 0, 100, function(v) config.sfx_volume = v / 100 end, {width=20})
end
function ConfigScene:update()
config["das_last_key"] = config.gamesettings.das_last_key == 2
self.sfxSlider:update()
end
function ConfigScene:render()
@@ -40,6 +43,9 @@ function ConfigScene:render()
0, 0, 0,
0.5, 0.5
)
love.graphics.setFont(font_3x5_3)
love.graphics.print("Master Volume: " .. math.floor(self.sfxSlider:getValue()) .. "%", 80, 325)
love.graphics.setFont(font_3x5_4)
love.graphics.print("GAME SETTINGS", 80, 40)
@@ -56,13 +62,16 @@ function ConfigScene:render()
love.graphics.printf(setting, 100 + 110 * j, 100 + i * 20, 100, "center")
end
end
love.graphics.setColor(1, 1, 1, 0.75)
self.sfxSlider:draw()
end
function ConfigScene:onInputPress(e)
if e.input == "menu_decide" or e.scancode == "return" then
playSE("mode_decide")
saveConfig()
scene = TitleScene()
scene = SettingsScene()
elseif e.input == "up" or e.scancode == "up" then
playSE("cursor")
self.highlight = Mod1(self.highlight-1, optioncount)
@@ -79,7 +88,7 @@ function ConfigScene:onInputPress(e)
config.gamesettings[option[1]] = Mod1(config.gamesettings[option[1]]+1, #option[3])
elseif e.input == "menu_back" or e.scancode == "delete" or e.scancode == "backspace" then
loadSave()
scene = TitleScene()
scene = SettingsScene()
end
end