Implemented joystick input.
I had to redo how input is done entirely, so more than one source of input can be used for game inputs. I added new inputs, menu_decide and menu_back. Return and escape still have their reserved status, sending menu_decide and menu_back, respectively. Other keys are reserved too, like arrows, to ensure users can always reconfigure input.
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@@ -57,17 +57,17 @@ function TitleScene:changeOption(rel)
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self.main_menu_state = (self.main_menu_state + len + rel - 1) % len + 1
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end
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function TitleScene:onKeyPress(e)
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if e.scancode == "return" and e.isRepeat == false then
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function TitleScene:onInputPress(e)
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if e.input == "menu_decide" then
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playSE("main_decide")
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scene = main_menu_screens[self.main_menu_state]()
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elseif (e.scancode == config.input["up"] or e.scancode == "up") and e.isRepeat == false then
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elseif e.input == "up" then
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self:changeOption(-1)
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playSE("cursor")
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elseif (e.scancode == config.input["down"] or e.scancode == "down") and e.isRepeat == false then
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elseif e.input == "down" then
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self:changeOption(1)
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playSE("cursor")
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elseif e.scancode == "escape" and e.isRepeat == false then
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elseif e.input == "menu_back" then
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love.event.quit()
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end
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end
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