Added an option to control buffer locking.
You can now choose if you want a drop input during ARE to lock the piece on the first frame it is active.
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@@ -16,6 +16,7 @@ ConfigScene.options = {
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{"smooth_movement", "Smooth Piece Drop", false, {"On", "Off"}},
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{"synchroes_allowed", "Synchroes", false, {"Per ruleset", "On", "Off"}},
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{"diagonal_input", "Diagonal Input", false, {"On", "Off"}},
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{"buffer_lock", "Buffer Lock Inputs", false, {"On", "Off"}},
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{"sfx_volume", "SFX", true, "sfxSlider"},
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{"bgm_volume", "BGM", true, "bgmSlider"},
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}
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@@ -55,7 +56,7 @@ function ConfigScene:render()
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--Lazy check to see if we're on the SFX or BGM slider. Probably will need to be rewritten if more options get added.
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love.graphics.setColor(1, 1, 1, 0.5)
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if not ConfigScene.options[self.highlight][3] then
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love.graphics.rectangle("fill", 20, 98 + self.highlight * 20, 170, 22)
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love.graphics.rectangle("fill", 25, 98 + self.highlight * 20, 170, 22)
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else
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love.graphics.rectangle("fill", 65 + (1+self.highlight-#self.options) * 300, 322, 215, 33)
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end
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