Bump version to beta6 (also closes #19)
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@@ -76,7 +76,7 @@ function Ruleset:rotatePiece(inputs, piece, grid, prev_inputs, initial)
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self:attemptRotate(new_inputs, piece, grid, initial)
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end
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if not was_drop_blocked and piece:isDropBlocked(grid) then
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if not initial and not was_drop_blocked and piece:isDropBlocked(grid) then
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playSE("bottom")
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end
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@@ -260,8 +260,6 @@ function Ruleset:processPiece(
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drop_locked, hard_drop_locked,
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hard_drop_enabled, additive_gravity, classic_lock
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)
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if piece.locked then return end
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local synchroes_allowed = ({not self.world, true, false})[config.gamesettings.synchroes_allowed]
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if synchroes_allowed then
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