Bump version to beta6 (also closes #19)
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@@ -42,36 +42,17 @@ function GameScene:update()
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end
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function GameScene:render()
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self.game:drawBackground()
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self.game:drawFrame()
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self.game:drawGrid()
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if self.game:canDrawLCA() then
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self.game:drawLineClearAnimation()
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end
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self.game:drawPiece()
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self.game:drawNextQueue(self.ruleset)
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self.game:drawScoringInfo()
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self.game:drawReadyGo()
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self.game:drawCustom()
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love.graphics.setColor(1, 1, 1, 1)
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love.graphics.setFont(font_3x5_2)
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if config.gamesettings.display_gamemode == 1 then
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love.graphics.printf(self.game.name .. " - " .. self.ruleset.name, 0, 460, 640, "left")
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end
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love.graphics.setFont(font_3x5_3)
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if self.paused then love.graphics.print("PAUSED!", 80, 100) end
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if self.game.completed then
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self.game:onGameComplete()
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elseif self.game.game_over then
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self.game:onGameOver()
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end
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self.game:draw(self.paused)
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end
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function GameScene:onInputPress(e)
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if (self.game.game_over or self.game.completed) and (e.input == "menu_decide" or e.input == "menu_back" or e.input == "retry") then
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if (
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self.game.game_over or self.game.completed
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) and (
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e.input == "menu_decide" or
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e.input == "menu_back" or
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e.input == "retry"
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) then
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highscore_entry = self.game:getHighscoreData()
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highscore_hash = self.game.hash .. "-" .. self.ruleset.hash
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submitHighscore(highscore_hash, highscore_entry)
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