Fixed the piece lock SFX where applicable, in modes that had their own lock functions.
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@@ -120,6 +120,7 @@ function TGMPlusGame:onPieceEnter()
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end
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function TGMPlusGame:onPieceLock(piece, cleared_row_count)
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self.super:onPieceLock()
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if cleared_row_count == 0 then self:advanceBottomRow() end
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end
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