Fixed the piece lock SFX where applicable, in modes that had their own lock functions.
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@@ -114,6 +114,7 @@ function MarathonC89Game:advanceOneFrame()
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end
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function MarathonC89Game:onPieceLock()
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self.super:onPieceLock()
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self.score = self.score + self.drop_bonus
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self.drop_bonus = 0
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end
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