Merge pull request #35 from MarkGamed7794/origin/sound-effect-rework
Add some new behavior to sound effects
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@@ -268,7 +268,8 @@ function GameMode:update(inputs, ruleset)
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end
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if cleared_row_count > 0 then
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playSE("erase")
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local row_count_names = {"single","double","triple","quad"}
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playSE("erase",row_count_names[cleared_row_count] or "quad")
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self.lcd = self:getLineClearDelay()
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self.last_lcd = self.lcd
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self.are = (
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