Catch up to main, and push changes to sfx
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@@ -100,10 +100,12 @@ function Ruleset:attemptRotate(new_inputs, piece, grid, initial)
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if (grid:canPlacePiece(new_piece)) then
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piece:setRelativeRotation(rot_dir)
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self:onPieceRotate(piece, grid)
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playSE("rotate")
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else
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if not(initial and self.enable_IRS_wallkicks == false) then
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self:attemptWallkicks(piece, new_piece, rot_dir, grid)
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end
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playSE("kick")
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end
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end
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