Catch up to main, and push changes to sfx

This commit is contained in:
MarkGamed7794
2021-09-12 02:59:05 -04:00
parent 0e82a8758c
commit 71ecd51cde
8 changed files with 88 additions and 45 deletions

View File

@@ -269,7 +269,8 @@ function GameMode:update(inputs, ruleset)
end
if cleared_row_count > 0 then
playSE("erase")
local row_count_names = {"single","double","triple","quad"}
playSE("erase",row_count_names[cleared_row_count] or "quad")
self.lcd = self:getLineClearDelay()
self.last_lcd = self.lcd
self.are = (