Started work on replay select menu.
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@@ -360,21 +360,41 @@ function GameMode:onGameOver()
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if self.game_over_frames < animation_length then
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-- Show field for a bit, then fade out.
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alpha = math.pow(2048, self.game_over_frames/animation_length - 1)
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elseif self.game_over_frames < 2 * animation_length then
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-- Keep field hidden for a short time, then pop it back in (for screenshots).
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elseif self.game_over_frames == animation_length then
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alpha = 1
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elseif self.game_over_frames == 2 * animation_length then
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-- Save replay.
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local replay = {}
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replay["inputs"] = self.replay_inputs
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replay["pieces"] = self.replay_pieces
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replay["mode"] = self.name
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replay["ruleset"] = self.ruleset.name
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replay["timer"] = self.frames
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replay["score"] = self.score
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replay["level"] = self.level
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replay["lines"] = self.lines
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replay["gamesettings"] = config.gamesettings
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replay["timestamp"] = os.time()
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if love.filesystem.getInfo("replays") == nil then
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love.filesystem.createDirectory("replays")
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end
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local replay_number = table.getn(love.filesystem.getDirectoryItems("replays")) + 1
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love.filesystem.write("replays/"..replay_number..".lua", binser.serialize(replay))
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local replay_files = love.filesystem.getDirectoryItems("replays")
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-- Select replay filename that doesn't collide with an existing one
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local replay_number = 0
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local collision = true
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while collision do
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collision = false
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replay_number = replay_number + 1
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for key, file in pairs(replay_files) do
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if file == replay_number..".rply" then
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collision = true
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break
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end
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end
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end
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love.filesystem.write("replays/"..replay_number..".rply", binser.serialize(replay))
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elseif self.game_over_frames < 2 * animation_length then
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-- Keep field hidden for a short time, then pop it back in (for screenshots).
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alpha = 1
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end
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love.graphics.setColor(0, 0, 0, alpha)
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love.graphics.rectangle(
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