Started work on replay select menu.
This commit is contained in:
148
scene/replay_select.lua
Normal file
148
scene/replay_select.lua
Normal file
@@ -0,0 +1,148 @@
|
||||
local ReplaySelectScene = Scene:extend()
|
||||
|
||||
ReplaySelectScene.title = "Replays"
|
||||
|
||||
local binser = require 'libs.binser'
|
||||
|
||||
current_replay = 1
|
||||
|
||||
function ReplaySelectScene:new()
|
||||
-- reload custom modules
|
||||
initModules()
|
||||
-- load replays
|
||||
replays = {}
|
||||
replay_file_list = love.filesystem.getDirectoryItems("replays")
|
||||
for i=1,#replay_file_list do
|
||||
replays[i] = binser.deserialize(love.filesystem.read("replays/"..replay_file_list[i]))
|
||||
end
|
||||
-- TODO sort replays list
|
||||
if table.getn(replays) == 0 then
|
||||
self.display_warning = true
|
||||
current_replay = 1
|
||||
else
|
||||
self.display_warning = false
|
||||
if current_replay > table.getn(replays) then
|
||||
current_replay = 1
|
||||
end
|
||||
end
|
||||
|
||||
self.menu_state = {
|
||||
replay = current_replay,
|
||||
}
|
||||
self.secret_inputs = {}
|
||||
self.das = 0
|
||||
DiscordRPC:update({
|
||||
details = "In menus",
|
||||
state = "Choosing a replay",
|
||||
largeImageKey = "ingame-000"
|
||||
})
|
||||
end
|
||||
|
||||
function ReplaySelectScene:update()
|
||||
switchBGM(nil) -- experimental
|
||||
|
||||
if self.das_up or self.das_down then
|
||||
self.das = self.das + 1
|
||||
else
|
||||
self.das = 0
|
||||
end
|
||||
|
||||
if self.das >= 15 then
|
||||
self:changeOption(self.das_up and -1 or 1)
|
||||
self.das = self.das - 4
|
||||
end
|
||||
|
||||
DiscordRPC:update({
|
||||
details = "In menus",
|
||||
state = "Choosing a replay",
|
||||
largeImageKey = "ingame-000"
|
||||
})
|
||||
end
|
||||
|
||||
function ReplaySelectScene:render()
|
||||
love.graphics.draw(
|
||||
backgrounds[0],
|
||||
0, 0, 0,
|
||||
0.5, 0.5
|
||||
)
|
||||
|
||||
-- Same graphic as mode select
|
||||
love.graphics.draw(misc_graphics["select_mode"], 20, 40)
|
||||
|
||||
if self.display_warning then
|
||||
love.graphics.setFont(font_3x5_3)
|
||||
love.graphics.printf(
|
||||
"You have no replays.",
|
||||
80, 200, 480, "center"
|
||||
)
|
||||
love.graphics.setFont(font_3x5_2)
|
||||
love.graphics.printf(
|
||||
"Come back to this menu after playing some games. " ..
|
||||
"Press any button to return to the main menu.",
|
||||
80, 250, 480, "center"
|
||||
)
|
||||
return
|
||||
end
|
||||
|
||||
love.graphics.setColor(1, 1, 1, 0.5)
|
||||
love.graphics.rectangle("fill", 20, 258, 240, 22)
|
||||
|
||||
love.graphics.setFont(font_3x5_2)
|
||||
for idx, replay in pairs(replays) do
|
||||
if(idx >= self.menu_state.replay-9 and idx <= self.menu_state.replay+9) then
|
||||
local display_string = replay["mode"].." "..replay["ruleset"].." "..replay["timer"].." "..replay["level"].." "..os.date("%c", replay["timestamp"])
|
||||
love.graphics.printf(display_string, 40, (260 - 20*(self.menu_state.replay)) + 20 * idx, 200, "left")
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function ReplaySelectScene:onInputPress(e)
|
||||
if self.display_warning and e.input then
|
||||
scene = TitleScene()
|
||||
elseif e.type == "wheel" then
|
||||
if e.x % 2 == 1 then
|
||||
self:switchSelect()
|
||||
end
|
||||
if e.y ~= 0 then
|
||||
self:changeOption(-e.y)
|
||||
end
|
||||
elseif e.input == "menu_decide" or e.scancode == "return" then
|
||||
current_replay = self.menu_state.replay
|
||||
-- Same as mode decide
|
||||
playSE("mode_decide")
|
||||
scene = ReplayScene(
|
||||
replays[self.menu_state.replay],
|
||||
self.secret_inputs
|
||||
)
|
||||
elseif e.input == "up" or e.scancode == "up" then
|
||||
self:changeOption(-1)
|
||||
self.das_up = true
|
||||
self.das_down = nil
|
||||
elseif e.input == "down" or e.scancode == "down" then
|
||||
self:changeOption(1)
|
||||
self.das_down = true
|
||||
self.das_up = nil
|
||||
elseif e.input == "menu_back" or e.scancode == "delete" or e.scancode == "backspace" then
|
||||
scene = TitleScene()
|
||||
elseif e.input then
|
||||
self.secret_inputs[e.input] = true
|
||||
end
|
||||
end
|
||||
|
||||
function ReplaySelectScene:onInputRelease(e)
|
||||
if e.input == "up" or e.scancode == "up" then
|
||||
self.das_up = nil
|
||||
elseif e.input == "down" or e.scancode == "down" then
|
||||
self.das_down = nil
|
||||
elseif e.input then
|
||||
self.secret_inputs[e.input] = false
|
||||
end
|
||||
end
|
||||
|
||||
function ReplaySelectScene:changeOption(rel)
|
||||
local len = table.getn(replays)
|
||||
self.menu_state.replay = Mod1(self.menu_state.replay + rel, len)
|
||||
playSE("cursor")
|
||||
end
|
||||
|
||||
return ReplaySelectScene
|
||||
Reference in New Issue
Block a user