BGM playing changes and bugfixes
This commit is contained in:
21
load/bgm.lua
21
load/bgm.lua
@@ -7,13 +7,15 @@ bgm = {
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local current_bgm = nil
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local bgm_locked = false
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local unfocused = false
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function switchBGM(sound, subsound)
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if bgm_locked then
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return
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end
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if current_bgm ~= nil then
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current_bgm:stop()
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end
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if bgm_locked or config.bgm_volume <= 0 then
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if config.bgm_volume <= 0 then
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current_bgm = nil
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elseif sound ~= nil then
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if subsound ~= nil then
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@@ -67,24 +69,19 @@ function processBGMFadeout(dt)
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fadeout_time = 0
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fading_bgm = false
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end
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current_bgm:setVolume(fadeout_time * config.bgm_volume / total_fadeout_time)
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current_bgm:setVolume(
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fadeout_time * config.bgm_volume / total_fadeout_time
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)
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end
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end
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function pauseBGM(f)
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if f then
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unfocused = true
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end
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function pauseBGM()
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if current_bgm ~= nil then
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current_bgm:pause()
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end
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end
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function resumeBGM(f)
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if f and scene.paused and unfocused then
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unfocused = false
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return
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end
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function resumeBGM()
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if current_bgm ~= nil then
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current_bgm:play()
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end
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